[PIGMI] Hey should we be doing this?

Joel Blackwell joel at superfurious.com
Tue Nov 9 05:00:55 PST 2010


True, but that isn't exactly what I was getting at by that comment. Even 
if you know how to talk confidently in front of people, the way you 
look, or the sound of your voice (as well as many other things 
obviously) can simply put people off. I'm not saying those are things 
you need to deal with Paul ;) But, I guarantee the people who spoke at 
that Apple keynote were chosen because of reasons beyond their public 
speaking ability.

For example, the guy in that video is a pretty cool, chilled guy. He's 
essentially talking about a geeky thing, but he doesn't look the part of 
the geek. He looks and sounds more like a jock, which from what I've 
seen is a large part of Gameloft's target audience.

In some ways I'd like to see the video Andy originally suggested, but I 
think if you were going to use it as an effective marketing tool, you'd 
need to do more than grab a bunch of confidently enthusiastic Perth devs 
and stick them in front of a camera to talk about their games.

Just my two cents on the topic. I'm happy to be proved wrong :)

-Joel



On 9/11/2010 8:08 PM, Paul Turbett (Black Lab Games) wrote:
> "Most people can't speak that well about their games"
>
> Perhaps learning to speak well about your game could be an option to
> consider? There are public speaking clubs like Rostrum and Toastmasters that
> can help teach skills like structuring a speech/presentation, and presenting
> to an audience. I joined a nearby Rostrum club earlier in the year, and I
> think it's helped me quite a lot.
>
>
> -----Original Message-----
> From: pigmi-pigmi.org-bounces at lists.pigmi.org
> [mailto:pigmi-pigmi.org-bounces at lists.pigmi.org] On Behalf Of Joel Blackwell
> Sent: Tuesday, 9 November 2010 10:33 AM
> To: pigmi at pigmi.org
> Subject: Re: [PIGMI] Hey should we be doing this?
>
> Nah. Most people can't speak that well about their games. Any home-made
> version of that wouldn't go anywhere on Youtube... unless it was
> incredibly poor, and it may then go viral for the wrong reason ;)
>
> -Joel
>
>
> On 9/11/2010 6:35 AM, Andy Hawkins wrote:
>> I came across this bit of marketing. Do you think we should all be
>> marketing our games like this? Perhaps doing an evening session with
>> Lets Make Games and video it, then make it viral?
>>
>> http://www.youtube.com/watch?v=AEUf6Cg1vwI
>>
>> Andy H.
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