[PIGMI] Hey should we be doing this?

Andy Hawkins andyhawkins at ozemail.com.au
Tue Nov 9 05:37:51 PST 2010


Given that the games market that we submit games to is largely US based, 
it wouldn't hurt to learn to "talk" they way they want to "hear".  I 
think there is something to be learned from the way this video has been 
produced, and how it may have lifted public awareness of the product.  I 
don't think I have seen games advertised like this until now.

Andy H.
> True, but that isn't exactly what I was getting at by that comment. 
> Even if you know how to talk confidently in front of people, the way 
> you look, or the sound of your voice (as well as many other things 
> obviously) can simply put people off. I'm not saying those are things 
> you need to deal with Paul ;) But, I guarantee the people who spoke at 
> that Apple keynote were chosen because of reasons beyond their public 
> speaking ability.
>
> For example, the guy in that video is a pretty cool, chilled guy. He's 
> essentially talking about a geeky thing, but he doesn't look the part 
> of the geek. He looks and sounds more like a jock, which from what 
> I've seen is a large part of Gameloft's target audience.
>
> In some ways I'd like to see the video Andy originally suggested, but 
> I think if you were going to use it as an effective marketing tool, 
> you'd need to do more than grab a bunch of confidently enthusiastic 
> Perth devs and stick them in front of a camera to talk about their games.
>
> Just my two cents on the topic. I'm happy to be proved wrong :)
>
> -Joel
>
>
>
> On 9/11/2010 8:08 PM, Paul Turbett (Black Lab Games) wrote:
>> "Most people can't speak that well about their games"
>>
>> Perhaps learning to speak well about your game could be an option to
>> consider? There are public speaking clubs like Rostrum and 
>> Toastmasters that
>> can help teach skills like structuring a speech/presentation, and 
>> presenting
>> to an audience. I joined a nearby Rostrum club earlier in the year, 
>> and I
>> think it's helped me quite a lot.
>>
>>
>> -----Original Message-----
>> From: pigmi-pigmi.org-bounces at lists.pigmi.org
>> [mailto:pigmi-pigmi.org-bounces at lists.pigmi.org] On Behalf Of Joel 
>> Blackwell
>> Sent: Tuesday, 9 November 2010 10:33 AM
>> To: pigmi at pigmi.org
>> Subject: Re: [PIGMI] Hey should we be doing this?
>>
>> Nah. Most people can't speak that well about their games. Any home-made
>> version of that wouldn't go anywhere on Youtube... unless it was
>> incredibly poor, and it may then go viral for the wrong reason ;)
>>
>> -Joel
>>
>>
>> On 9/11/2010 6:35 AM, Andy Hawkins wrote:
>>> I came across this bit of marketing. Do you think we should all be
>>> marketing our games like this? Perhaps doing an evening session with
>>> Lets Make Games and video it, then make it viral?
>>>
>>> http://www.youtube.com/watch?v=AEUf6Cg1vwI
>>>
>>> Andy H.
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>>
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