[PIGMI] Texturing software
Chris McCormick
chris at mccormick.cx
Sun Apr 3 23:52:34 PDT 2011
On Mon, Apr 04, 2011 at 02:41:24PM +0800, Paul Turbett (Black Lab Games) wrote:
> Don't waste time writing a game engine these days, unless the game is based
> on some super experimental tech ideas, or you are working on a platform
> Unity doesn't support. Or you are using Linux. :(
One other good reason to write your own game engine is to teach yourself about
how game engines work. This is time consuming though, so I agree with Paul that
you shouldn't do this unless you really need to.
There are a bunch of game engines for GNU/Linux that aren't Unity. Many of
these also run on the other platforms.
Here is some more information about Verse that Nick mentioned:
<http://verse.blender.org/faq/>
It is pretty amazing as it allows collaborative editing of 3d and textures over
the network. Looks like it hasn't been developed since 2007 though. :( Here are
binaries of Blender with Verse integrated:
<http://www.blender.org/download/get-blender/verse-blender/>
I am pretty sure it's made by the guy who made the game Love (also an amazing
project).
<http://www.quelsolaar.com/>
Cheers,
Chris.
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