[PIGMI] Texturing software
Steven Webb
steven.daniel.webb at gmail.com
Mon Apr 4 16:25:15 PDT 2011
Cheers guys. I'm going to have a play around with the different
suggestions and see what works best for me.
Steve.
On 04/04/2011 11:45 PM, Cameron Royal wrote:
> Yeah Joel's right, if you are serious there are heaps good tools for
> texturing models - some others:
>
> http://usa.autodesk.com/adsk/servlet/pc/index?id=13565063&siteID=123112 <http://usa.autodesk.com/adsk/servlet/pc/index?id=13565063&siteID=123112>
> http://www.pixologic.com/home.php
> http://www.luxology.com/modo/
> http://www.nevercenter.com/silo/
>
> Something else you might want to keep your eye on is procedurally
> generated textures. The tool is bit naff but the technology behind it
> and the end result is very cool, you might call these the texturing
> tools of 2011+
>
> http://www.allegorithmic.com/products/substance/designer
>
> Cameron Royal
> *www.sandboxsoftware.net* <http://www.sandboxsoftware.net>
>
>
>
> On Mon, Apr 4, 2011 at 10:15 PM, Joel Blackwell <joel at superfurious.com
> <mailto:joel at superfurious.com>> wrote:
>
> "...tweaking of textures is done using some combination of
> Photoshop and Max / Maya / XSI etc"
>
> That's the year 2000 method.
>
> If you're an artist, buy 3D Coat. There's a Linux version (beta).
> If you're only capable of programmer art, the Gimp method will
> suffice ;)
>
> -Joel
>
>
>
> On 4/04/2011 2:55 PM, Cameron Royal wrote:
>
> It all depends on why you are making a game.
>
> Definitely try Unity if you just want to create and publish a
> game on
> any of the platforms it supports.
>
> If however you are studying programming and are interested in
> learning
> more about the internals of a game engine anything from the
> maths /
> geometry libraries to physics, graphics, networking, sound etc
> then
> writing everything from scratch can be extremely rewarding and
> educational. Just realize that going down this path will
> likely mean you
> get a pretty dodgy game at the end of it, or it takes so long
> that you
> never finish / publish / profit.
>
> As for you original question, most games are going to have the art
> pretty much done before it even hits the game engine so the
> iteratively
> tweaking of textures is done using some combination of
> Photoshop and Max
> / Maya / XSI etc. If you're doing it all yourself on linux
> then you can
> use something like gimp, and a refresh button like Sean
> mentioned to
> reload the opengl textures.
>
> Taking this one step further, under linux you can use inotify
> from the
> linux kernel to monitor when your texture files change and
> trigger a reload.
>
> http://www.ibm.com/developerworks/linux/library/l-ubuntu-inotify/index.html
>
> Hope that helps,
>
> Cameron Royal
> *www.sandboxsoftware.net <http://www.sandboxsoftware.net>*
> <http://www.sandboxsoftware.net>
>
>
>
>
> On Mon, Apr 4, 2011 at 2:41 PM, Paul Turbett (Black Lab Games)
> <paul at blacklabgames.com.au <mailto:paul at blacklabgames.com.au>
> <mailto:paul at blacklabgames.com.au
> <mailto:paul at blacklabgames.com.au>>> wrote:
>
> +1 for Unity
>
> Don't waste time writing a game engine these days, unless
> the game
> is based
> on some super experimental tech ideas, or you are working
> on a platform
> Unity doesn't support. Or you are using Linux. :(
>
> L8r, Paul
>
> -----Original Message-----
> From: pigmi-pigmi.org-bounces at lists.pigmi.org
> <mailto:pigmi-pigmi.org-bounces at lists.pigmi.org>
> <mailto:pigmi-pigmi.org-bounces at lists.pigmi.org
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> [mailto:pigmi-pigmi.org-bounces at lists.pigmi.org
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> <mailto:pigmi-pigmi.org-bounces at lists.pigmi.org
> <mailto:pigmi-pigmi.org-bounces at lists.pigmi.org>>] On Behalf
> Of Simon
> Wittber
> Sent: Monday, 4 April 2011 12:01 PM
> To: pigmi at pigmi.org <mailto:pigmi at pigmi.org>
> <mailto:pigmi at pigmi.org <mailto:pigmi at pigmi.org>>
> Subject: Re: [PIGMI] Texturing software
>
> On Mon, Apr 4, 2011 at 11:40 AM, Michael B <michael.sg
> <http://michael.sg>
> <http://michael.sg>@gmail.com <http://gmail.com>
> <http://gmail.com>> wrote:
> > I've never seen a game being able to refresh a texture when it
> has been
> > modified outside its program, but im sure it wouldnt be too hard
> to make a
> > button that refreshes / reloads all models in a game.
>
> Unity3D does it, automagically. It detects any asset
> changes made
> outside the editor and reloads them. Models, textures, audio,
> whatever. And it is free of charge to use.
>
> -Sw.
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