[PIGMI] Role Call...
Nathan Scott
kowbrainz at hotmail.com
Mon Apr 25 01:14:03 PDT 2011
To Josh:I'm a second year student at Curtin and while the university has installed Unity in the labs for Digital Design students, there aren't any units which deal with it anymore. Even if there was, I can't see many of the students I'm currently working with being motivated enough to work towards a finished product using the engine.
So needless to say I've gotten a bit fed up with the course in terms of relevance to games design (the course handbook made it seem better). Thinking of switching to a course at Murdoch now.
From: mattdyet at iinet.net.au
To: pigmi at pigmi.org
Date: Mon, 25 Apr 2011 15:34:05 +0800
Subject: Re: [PIGMI] Role Call...
I should add, that’s only in the Game Design and Culture major.
I don’t know what engines they use or where in the Games Programming major, but
I have heard that one of their classes uses the UDK primarily.
From:
pigmi-pigmi.org-bounces at lists.pigmi.org
[mailto:pigmi-pigmi.org-bounces at lists.pigmi.org] On Behalf Of Matthew
Dyet
Sent: Monday, April 25, 2011 3:30 PM
To: pigmi at pigmi.org
Subject: Re: [PIGMI] Role Call...
At ECU we typically learn with a number of different programs.
In Game Design and Production we were using Torque, which a lot of people
disliked (myself included) because of a lack of documentation. Many of us have
started using the Unreal Developer Kit, which is absolutely fantastic since it
means that multimedia students doing Flash can get involved by doing UI’s. Many
other students in that class were using Flash to make their games. In the Games
Project unit I believe it, too, is your choice of engine.
The only unit where Unity is used primarily is in Game Level
Design to my knowledge. I’ve not yet done that class to be able to give any
feedback on it, however.
Cheers,
-Matthew Dyet
Em: mattdyet at iinet.net.au
Web: http://diomades.blogspot.com/
& http://diomades.deviantart.com/
From:
pigmi-pigmi.org-bounces at lists.pigmi.org
[mailto:pigmi-pigmi.org-bounces at lists.pigmi.org] On Behalf Of Josh
Whitkin
Sent: Monday, April 25, 2011 2:50 PM
To: pigmi at pigmi.org
Subject: Re: [PIGMI] Role Call...
Yep, we use Unity a lot at Murdoch. For freshly
graduated programmers with unity experience, get in touch with murdoch's ITS
department. For game artists with unity experience, get in touch with me.
:). We are about to graduate our first class of Games Art students. If
anyone's in a position to hire them in Perth, they'll have a distinct advantage
over the other people hiring these excellent graduates! :)
What's the Unity exposure like at ECU and Curtin and UWA,
for games related degrees? I'd be interested to hear from the other schools.
Josh
- josh at wulumulu.com -
(on a tiny keyboard)
On 25/04/2011, at 12:48 AM, "Simon Boxer" <sb at simonboxer.com> wrote:
I think Murdoch's had a focus on Unity, too, if you're after
grads.
Cam and Matt used Unity for their snowboarding game.
S
On Sun, Apr 24, 2011 at 10:14 PM, Matthew Dyet <mattdyet at iinet.net.au> wrote:
I’ll be learning it in one of my classes
at ECU nest semester.
Cheers,
-Matthew Dyet
Em: mattdyet at iinet.net.au
Web: http://diomades.blogspot.com/
& http://diomades.deviantart.com/
From: pigmi-pigmi.org-bounces at lists.pigmi.org
[mailto:pigmi-pigmi.org-bounces at lists.pigmi.org]
On Behalf Of Andy Hawkins
Sent: Sunday, April 24, 2011 10:03 PM
To: pigmi at pigmi.org
Subject: Re: [PIGMI] Role Call...
I'm teaching
it next semester - may have some recruits for you in 2012 :)
Andy H.
I'm
just starting with unity 3d, but it's pretty easy to pickup.
I've already done some work with dynamic meshes and am currently working on an
FPS.
Eric Spain.
On , Simon Wittber <simonwittber at gmail.com> wrote:
> Greetings Pigmi People.
>
>
>
> I'm looking for Unity3D developers. Do we have many on the pigmi list?
>
>
>
>
>
>
>
> :: Simon Wittber
>
> :: skype: simonwittber
>
> :: phone: +61.4.0135.0685
>
> :: jabber/msn: simonwittber at gmail.com
>
> _______________________________________________
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