[PIGMI] Role Call...

Scott Kerr sedkerr at gmail.com
Mon Apr 25 01:55:35 PDT 2011


While the UWA games course was running the primary engine used was Neoaxis,
which is horribly undocumented and unintuitive. Over the few years they
started to recommend using Unity but only the minority of students used it.
Out of the 3 years the course ran I only know of 2 or 3 student groups who
used Unity.

To answer the original question as well, we use Unity at Spinfast. There
seem to be a lot of Unity developers in Perth.

On 25 April 2011 16:14, Nathan Scott <kowbrainz at hotmail.com> wrote:

>  To Josh:
> I'm a second year student at Curtin and while the university has installed
> Unity in the labs for Digital Design students, there aren't any units which
> deal with it anymore. Even if there was, I can't see many of the students
> I'm currently working with being motivated enough to work towards a finished
> product using the engine.
>
> So needless to say I've gotten a bit fed up with the course in terms of
> relevance to games design (the course handbook made it seem better).
> Thinking of switching to a course at Murdoch now.
>
> ------------------------------
> From: mattdyet at iinet.net.au
> To: pigmi at pigmi.org
> Date: Mon, 25 Apr 2011 15:34:05 +0800
>
> Subject: Re: [PIGMI] Role Call...
>
>  I should add, that’s only in the Game Design and Culture major. I don’t
> know what engines they use or where in the Games Programming major, but I
> have heard that one of their classes uses the UDK primarily.
>
>
>
> *From:* pigmi-pigmi.org-bounces at lists.pigmi.org [mailto:
> pigmi-pigmi.org-bounces at lists.pigmi.org] *On Behalf Of *Matthew Dyet
> *Sent:* Monday, April 25, 2011 3:30 PM
> *To:* pigmi at pigmi.org
> *Subject:* Re: [PIGMI] Role Call...
>
>
>
> At ECU we typically learn with a number of different programs. In Game
> Design and Production we were using Torque, which a lot of people disliked
> (myself included) because of a lack of documentation. Many of us have
> started using the Unreal Developer Kit, which is absolutely fantastic since
> it means that multimedia students doing Flash can get involved by doing
> UI’s. Many other students in that class were using Flash to make their
> games. In the Games Project unit I believe it, too, is your choice of
> engine.
>
>
>
> The only unit where Unity is used primarily is in Game Level Design to my
> knowledge. I’ve not yet done that class to be able to give any feedback on
> it, however.
>
>
>
> Cheers,
>
> *-Matthew Dyet*
>
> *Em:* mattdyet at iinet.net.au
>
> *Web:* http://diomades.blogspot.com/ & http://diomades.deviantart.com/
>
>
>
> *From:* pigmi-pigmi.org-bounces at lists.pigmi.org [mailto:
> pigmi-pigmi.org-bounces at lists.pigmi.org] *On Behalf Of *Josh Whitkin
> *Sent:* Monday, April 25, 2011 2:50 PM
> *To:* pigmi at pigmi.org
> *Subject:* Re: [PIGMI] Role Call...
>
>
>
> Yep, we use Unity a lot at Murdoch.  For freshly graduated programmers with
> unity experience, get in touch with murdoch's ITS department.  For game
> artists with unity experience, get in touch with me. :). We are about to
> graduate our first class of Games Art students.  If anyone's in a position
> to hire them in Perth, they'll have a distinct advantage over the other
> people hiring these excellent graduates!  :)
>
>
>
> What's the Unity exposure like at ECU and Curtin and UWA, for games related
> degrees? I'd be interested to hear from the other schools.
>
>
>
> Josh
>
> - josh at wulumulu.com -
>
> (on a tiny keyboard)
>
>
> On 25/04/2011, at 12:48 AM, "Simon Boxer" <sb at simonboxer.com> wrote:
>
>  I think Murdoch's had a focus on Unity, too, if you're after grads.
>
>
>
> Cam and Matt used Unity for their snowboarding game.
>
>
>
> S
>
>
>
> On Sun, Apr 24, 2011 at 10:14 PM, Matthew Dyet <mattdyet at iinet.net.au>
> wrote:
>
> I’ll be learning it in one of my classes at ECU nest semester.
>
>
>
> Cheers,
>
> *-Matthew Dyet*
>
> *Em:* mattdyet at iinet.net.au
>
> *Web:* http://diomades.blogspot.com/ & http://diomades.deviantart.com/
>
>
>
> *From:* pigmi-pigmi.org-bounces at lists.pigmi.org [mailto:
> pigmi-pigmi.org-bounces at lists.pigmi.org] *On Behalf Of *Andy Hawkins
> *Sent:* Sunday, April 24, 2011 10:03 PM
> *To:* pigmi at pigmi.org
> *Subject:* Re: [PIGMI] Role Call...
>
>
>
> I'm teaching it next semester - may have some recruits for you in 2012 :)
>
> Andy H.
>
> I'm just starting with unity 3d, but it's pretty easy to pickup.
>
> I've already done some work with dynamic meshes and am currently working on
> an FPS.
>
> Eric Spain.
>
> On , Simon Wittber < <simonwittber at gmail.com>simonwittber at gmail.com>
> wrote:
> > Greetings Pigmi People.
> >
> >
> >
> > I'm looking for Unity3D developers. Do we have many on the pigmi list?
> >
> >
> >
> >
> >
> >
> >
> >     :: Simon Wittber
> >
> >     :: skype: simonwittber
> >
> >     :: phone: +61.4.0135.0685
> >
> >     :: jabber/msn: simonwittber at gmail.com
> >
> > _______________________________________________
> >
> > PIGMI mailing list - http://pigmi.org/ - pigmi at pigmi.org
> >
> > Unsubscribe: http://lists.pigmi.org/listinfo.cgi/pigmi-pigmi.org
> >
>
>
>
>
>
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>
>
> --
>
> Art + Design
> +61 401 660 286
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>
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