[PIGMI] Texturing software

Paul Turbett (Black Lab Games) paul at blacklabgames.com.au
Sun Apr 3 23:41:24 PDT 2011


+1 for Unity

Don't waste time writing a game engine these days, unless the game is based
on some super experimental tech ideas, or you are working on a platform
Unity doesn't support. Or you are using Linux. :(

L8r, Paul

-----Original Message-----
From: pigmi-pigmi.org-bounces at lists.pigmi.org
[mailto:pigmi-pigmi.org-bounces at lists.pigmi.org] On Behalf Of Simon Wittber
Sent: Monday, 4 April 2011 12:01 PM
To: pigmi at pigmi.org
Subject: Re: [PIGMI] Texturing software

On Mon, Apr 4, 2011 at 11:40 AM, Michael B <michael.sg at gmail.com> wrote:
> I've never seen a game being able to refresh a texture when it has been
> modified outside its program, but im sure it wouldnt be too hard to make a
> button that refreshes / reloads all models in a game.

Unity3D does it, automagically. It detects any asset changes made
outside the editor and reloads them. Models, textures, audio,
whatever.  And it is free of charge to use.

-Sw.
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