[PIGMI] Texturing software

Cameron Royal cameron at sandboxsoftware.net
Sun Apr 3 23:55:15 PDT 2011


It all depends on why you are making a game.

Definitely try Unity if you just want to create and publish a game on any of
the platforms it supports.

If however you are studying programming and are interested in learning more
about the internals of a game engine anything from the maths / geometry
libraries to physics, graphics, networking, sound etc then writing
everything from scratch can be extremely rewarding and educational. Just
realize that going down this path will likely mean you get a pretty dodgy
game at the end of it, or it takes so long that you never finish / publish /
profit.

As for you original question, most games are going to have the art pretty
much done before it even hits the game engine so the iteratively tweaking of
textures is done using some combination of Photoshop and Max / Maya / XSI
etc. If you're doing it all yourself on linux then you can use something
like gimp, and a refresh button like Sean mentioned to reload the opengl
textures.

Taking this one step further, under linux you can use inotify from the linux
kernel to monitor when your texture files change and trigger a reload.

http://www.ibm.com/developerworks/linux/library/l-ubuntu-inotify/index.html

Hope that helps,

Cameron Royal
*www.sandboxsoftware.net* <http://www.sandboxsoftware.net>



On Mon, Apr 4, 2011 at 2:41 PM, Paul Turbett (Black Lab Games) <
paul at blacklabgames.com.au> wrote:

> +1 for Unity
>
> Don't waste time writing a game engine these days, unless the game is based
> on some super experimental tech ideas, or you are working on a platform
> Unity doesn't support. Or you are using Linux. :(
>
> L8r, Paul
>
> -----Original Message-----
> From: pigmi-pigmi.org-bounces at lists.pigmi.org
> [mailto:pigmi-pigmi.org-bounces at lists.pigmi.org] On Behalf Of Simon
> Wittber
> Sent: Monday, 4 April 2011 12:01 PM
> To: pigmi at pigmi.org
> Subject: Re: [PIGMI] Texturing software
>
> On Mon, Apr 4, 2011 at 11:40 AM, Michael B <michael.sg at gmail.com> wrote:
> > I've never seen a game being able to refresh a texture when it has been
> > modified outside its program, but im sure it wouldnt be too hard to make
> a
> > button that refreshes / reloads all models in a game.
>
> Unity3D does it, automagically. It detects any asset changes made
> outside the editor and reloads them. Models, textures, audio,
> whatever.  And it is free of charge to use.
>
> -Sw.
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