[PIGMI] Texturing software

Joel Blackwell joel at superfurious.com
Mon Apr 4 07:15:08 PDT 2011


"...tweaking of textures is done using some combination of Photoshop and 
Max / Maya / XSI etc"

That's the year 2000 method.

If you're an artist, buy 3D Coat. There's a Linux version (beta). If 
you're only capable of programmer art, the Gimp method will suffice ;)

-Joel


On 4/04/2011 2:55 PM, Cameron Royal wrote:
> It all depends on why you are making a game.
>
> Definitely try Unity if you just want to create and publish a game on
> any of the platforms it supports.
>
> If however you are studying programming and are interested in learning
> more about the internals of a game engine anything from the maths /
> geometry libraries to physics, graphics, networking, sound etc then
> writing everything from scratch can be extremely rewarding and
> educational. Just realize that going down this path will likely mean you
> get a pretty dodgy game at the end of it, or it takes so long that you
> never finish / publish / profit.
>
> As for you original question, most games are going to have the art
> pretty much done before it even hits the game engine so the iteratively
> tweaking of textures is done using some combination of Photoshop and Max
> / Maya / XSI etc. If you're doing it all yourself on linux then you can
> use something like gimp, and a refresh button like Sean mentioned to
> reload the opengl textures.
>
> Taking this one step further, under linux you can use inotify from the
> linux kernel to monitor when your texture files change and trigger a reload.
>
> http://www.ibm.com/developerworks/linux/library/l-ubuntu-inotify/index.html
>
> Hope that helps,
>
> Cameron Royal
> *www.sandboxsoftware.net* <http://www.sandboxsoftware.net>
>
>
>
> On Mon, Apr 4, 2011 at 2:41 PM, Paul Turbett (Black Lab Games)
> <paul at blacklabgames.com.au <mailto:paul at blacklabgames.com.au>> wrote:
>
>     +1 for Unity
>
>     Don't waste time writing a game engine these days, unless the game
>     is based
>     on some super experimental tech ideas, or you are working on a platform
>     Unity doesn't support. Or you are using Linux. :(
>
>     L8r, Paul
>
>     -----Original Message-----
>     From: pigmi-pigmi.org-bounces at lists.pigmi.org
>     <mailto:pigmi-pigmi.org-bounces at lists.pigmi.org>
>     [mailto:pigmi-pigmi.org-bounces at lists.pigmi.org
>     <mailto:pigmi-pigmi.org-bounces at lists.pigmi.org>] On Behalf Of Simon
>     Wittber
>     Sent: Monday, 4 April 2011 12:01 PM
>     To: pigmi at pigmi.org <mailto:pigmi at pigmi.org>
>     Subject: Re: [PIGMI] Texturing software
>
>     On Mon, Apr 4, 2011 at 11:40 AM, Michael B <michael.sg
>     <http://michael.sg>@gmail.com <http://gmail.com>> wrote:
>      > I've never seen a game being able to refresh a texture when it
>     has been
>      > modified outside its program, but im sure it wouldnt be too hard
>     to make a
>      > button that refreshes / reloads all models in a game.
>
>     Unity3D does it, automagically. It detects any asset changes made
>     outside the editor and reloads them. Models, textures, audio,
>     whatever.  And it is free of charge to use.
>
>     -Sw.
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>
>
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