[PIGMI] procedural planets...

Simon Wittber simonwittber at gmail.com
Tue Feb 1 00:26:34 PST 2011


I have a technical question for the smart people in PIGMI land... I'm
attempting to create a procedural planet based on Perlin noise. I'm
using a geosphere mesh, to avoid pinching of the texture at the poles.

The problem is, I can't work out how to texture this thing
algorithmically. I've UV mapped this into 6 sections, but I'm not sure
if this is going to work, as I think it will create seams, Has anyone
done this before and has some relevant advice to offer?


    :: Simon Wittber
    :: skype: simonwittber
    :: phone: +61.4.0135.0685
    :: jabber/msn: simonwittber at gmail.com


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