[PIGMI] procedural planets...
Simon Wittber
simonwittber at gmail.com
Tue Feb 1 00:50:28 PST 2011
I think I've worked it out. I need to create a "volumetric" texture,
ie a Cubemap. Then use that in a pixel shader. Will post results when
done.
:: Simon Wittber
:: skype: simonwittber
:: phone: +61.4.0135.0685
:: jabber/msn: simonwittber at gmail.com
On Tue, Feb 1, 2011 at 4:38 PM, Michael B <michael.sg at gmail.com> wrote:
> I haven't done anything like this before but does the UV map stretch out the
> texture evenly across the surface? If so can you see where the textures line
> up and modify the texture image?
>
> Michael
>
> On 1 February 2011 16:26, Simon Wittber <simonwittber at gmail.com> wrote:
>>
>> I have a technical question for the smart people in PIGMI land... I'm
>> attempting to create a procedural planet based on Perlin noise. I'm
>> using a geosphere mesh, to avoid pinching of the texture at the poles.
>>
>> The problem is, I can't work out how to texture this thing
>> algorithmically. I've UV mapped this into 6 sections, but I'm not sure
>> if this is going to work, as I think it will create seams, Has anyone
>> done this before and has some relevant advice to offer?
>>
>>
>> :: Simon Wittber
>> :: skype: simonwittber
>> :: phone: +61.4.0135.0685
>> :: jabber/msn: simonwittber at gmail.com
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>
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