[PIGMI] Excellent treatment of game design in roguelikes

Brad Power brad.power at gmail.com
Mon Jan 24 22:56:56 PST 2011


Oh my, that is quite interesting, and will come in handy for a little
project I am working on.
*shifty eyes*

Brad

On Tue, Jan 25, 2011 at 1:17 PM, Chris McCormick <chris at mccormick.cx> wrote:

> Hi,
>
> I really enjoyed this:
>
> <http://www.gamesetwatch.com/2011/01/column_play_rules_of_roguelike.php>
>
> There is so much scope for roguelike game design elements in the new wave
> of
> indie games we are seeing. I would love to see/make a space based
> roguelike.
>
> Less talk, more code!
>
> Chris.
>
> -------------------
> http://mccormick.cx
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