[PIGMI] BlueGin - Android C++ game engine
Chris McCormick
chris at mccormick.cx
Mon Jan 24 21:39:20 PST 2011
Hi Dan,
This is really cool, thanks for sharing!
Chris.
On Sun, Jan 23, 2011 at 05:03:55PM -0800, Dan Venkitachalam wrote:
> Hi all.
>
> Speaking of game frameworks, I've been working on one for Android as a
> side-project [1]. BlueGin is written in C++, based on Flixel, and cobbled
> from code I used for a couple of native ports (EnviroBear, Canabalt). The
> reference page [2] has more information on features. Documentation is still
> pretty sparse but the API is stable and I think the samples are reasonably
> well commented.
>
> Anyway, it's all open source and I hope someone finds it useful. Even if
> just as a starting point for your own Android projects. Feedback and
> patches gratefully accepted.
>
>
> Cheers,
>
> Dan.
>
> [1] http://github.com/safetydank/bluegin
> [2] http://expandingbrain.com/bluegin
> _______________________________________________
> PIGMI mailing list - http://pigmi.org/ - pigmi at pigmi.org
> Unsubscribe: http://lists.pigmi.org/listinfo.cgi/pigmi-pigmi.org
-------------------
http://mccormick.cx
More information about the pigmi-pigmi.org
mailing list