[PIGMI] ExEn: Cross platform Xna on RocketHub

Aranda Morrison aranda_morrison at yahoo.com.au
Tue Jan 25 07:06:48 PST 2011


Hey Chris,

> > Apparently a similar  thing was done with Blender.

> Whoa, I did not know about this. I just Googled around and it seems like you> 
>are referring to GameKit?

I was just referring to something I'd read in his blog post 
(http://andrewrussell.net/2011/01/answering-some-concerns-about-exen/), I'm not 
sure about it's correctness though:


"(The open-source release of the 3D modelling software Blender is an example of 
software that has successfully used the same approach to go open source.)"

> Basically, I think crowd-sourced funding is a great way to advance a project
> like this.

I have a similar sentiment, but at the same time I can't help feel like he 
should just release it and let the community contribute straight away. But then 
I think that this is maybe just a selfish thing on my part (show me the code now 
damnit!). I suppose If he can use the funding to work full time on it for a few 
months the outcome will be better for all of us.

Cheers,
Aranda



________________________________
From: Chris McCormick <chris at mccormick.cx>
To: pigmi at pigmi.org
Sent: Tue, 25 January, 2011 1:38:31 PM
Subject: Re: [PIGMI] ExEn: Cross platform Xna on RocketHub

Hi Aranda,

On Sun, Jan 23, 2011 at 05:28:46AM -0800, Aranda Morrison wrote:
> Those interested in Xna may have already heard, but Andrew Russell has decided 

> to try to get crowd funding to progress his implementation before going Open 
> Source with it. He copped a bit of flak for forking two other libraries 
> (XnaTouch and Silversprite) then trying to get money for it, but he argues that 
>
> he has made massive changes (improvements) and submitting patches of this 
> magnitude is not feasible. I've given XnaTouch a try and I can say with 
> certainty that there is much room for improvement. Find out more at the 
> RocketHub 
> page: 
>http://rockethub.com/projects/752-exen-xna-for-iphone-android-and-silverlight 
>and
>  on his blog: http://andrewrussell.net/. 

This is super cool, thanks for sharing.

> Apparently a similar  thing was done with Blender.

Whoa, I did not know about this. I just Googled around and it seems like you
are referring to GameKit?

<http://blenderartists.org/forum/showthread.php?t=155310>

> This is just a heads up really but I'd be interested to know peoples thoughts 
>on 
>
> this approach to building an open source project.

I don't think there is anything wrong with asking for money for working on Free
Software projects. In fact, Richard Stallman, founder of the Free Software
movement and probably the most zealous guy of all, doesn't think there is
anything wrong with even charging for binaries as long as the source is
available freely. The Free Software movement is not supposed to be about money
at all, it's about the freedome to share code, and to get the code for the apps
you run so that you can modify them. It's about taking power away from
individual programmers and giving it to the collective and most importantly the
users.

Basically, I think crowd-sourced funding is a great way to advance a project
like this.

Cheers,

Chris.

-------------------
http://mccormick.cx
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