[PIGMI] Kinect motion capture
Andy Hawkins
andyhawkins at ozemail.com.au
Thu Jun 16 21:58:32 PDT 2011
Yeah but at $945 to upgrade to VC 2010 - not cheap.
> Speaking of which, it's out.
> http://research.microsoft.com/en-us/um/redmond/projects/kinectsdk/
>
> -J
>
> On 17 June 2011 12:43, Matthew Dyet <mattdyet at iinet.net.au
> <mailto:mattdyet at iinet.net.au>> wrote:
>
> It will be interesting to see if Kinect Fun Labs will actually be
> open to indie developers, because it could potentially become
> another Indie Games store front for XBOX Live. Developing a game
> on the Kinect could be a lot of fun if that’s the case.
>
> Microsoft has already said that the Kinect SDK is on the way and
> will be free. So I’m guessing so.
>
> Cheers,
>
> *-Matthew Dyet*
>
> *Em:*mattdyet at iinet.net.au <mailto:mattdyet at iinet.net.au>
>
> *Web:*http://diomades.blogspot.com/ & http://diomades.deviantart.com/
>
> *From:*pigmi-pigmi.org-bounces at lists.pigmi.org
> <mailto:pigmi-pigmi.org-bounces at lists.pigmi.org>
> [mailto:pigmi-pigmi.org-bounces at lists.pigmi.org
> <mailto:pigmi-pigmi.org-bounces at lists.pigmi.org>] *On Behalf Of
> *Andy Hawkins
> *Sent:* Friday, June 17, 2011 12:32 PM
> *To:* pigmi at pigmi.org <mailto:pigmi at pigmi.org>
> *Subject:* Re: [PIGMI] Kinect motion capture
>
> Zang! I'm just downloading this when you sent it :)
>
> Will post a report when I've done a test.
>
> Thanks,
>
> Hey Andy,
>
> I'm pretty sure this goes straight to bvh
>
> http://www.brekel.com/?page_id=155
>
> Pretty handy tool, i've used it a couple of times for playing
> around with mo-cap
>
> On , Andy Hawkins <andyhawkins at ozemail.com.au>
> <mailto:andyhawkins at ozemail.com.au> wrote:
> > Just got myself a Kinect. Was looking at http://www.ipisoft.com
> , which is $395. Anyone know of an open source or cheaper
> alternative.
> >
> >
> >
> > Note, I only have Lightwave, so a standalone kinect->bvh capture
> suite is preferred.
> >
> >
> >
> > Andy H.
> >
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>
>
>
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