[PIGMI] Kinect motion capture

Matthew Dyet mattdyet at iinet.net.au
Thu Jun 16 21:43:15 PDT 2011


It will be interesting to see if Kinect Fun Labs will actually be open to
indie developers, because it could potentially become another Indie Games
store front for XBOX Live. Developing a game on the Kinect could be a lot of
fun if that's the case.

 

Microsoft has already said that the Kinect SDK is on the way and will be
free. So I'm guessing so.

 

Cheers,

-Matthew Dyet

Em: mattdyet at iinet.net.au

Web:  <http://diomades.blogspot.com/> http://diomades.blogspot.com/ &
<http://diomades.deviantart.com/> http://diomades.deviantart.com/

 

From: pigmi-pigmi.org-bounces at lists.pigmi.org
[mailto:pigmi-pigmi.org-bounces at lists.pigmi.org] On Behalf Of Andy Hawkins
Sent: Friday, June 17, 2011 12:32 PM
To: pigmi at pigmi.org
Subject: Re: [PIGMI] Kinect motion capture

 

Zang!  I'm just downloading this when you sent it :)

Will post a report when I've done a test.

Thanks,



Hey Andy,

I'm pretty sure this goes straight to bvh

http://www.brekel.com/?page_id=155

Pretty handy tool, i've used it a couple of times for playing around with
mo-cap

On , Andy Hawkins  <mailto:andyhawkins at ozemail.com.au>
<andyhawkins at ozemail.com.au> wrote:
> Just got myself a Kinect.  Was looking at http://www.ipisoft.com , which
is $395.  Anyone know of an open source or cheaper alternative.
> 
> 
> 
> Note, I only have Lightwave, so a standalone kinect->bvh capture suite is
preferred.
> 
> 
> 
> Andy H.
> 
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> PIGMI mailing list - http://pigmi.org/ - pigmi at pigmi.org
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