[PIGMI] Kinect motion capture
Jetha Chan
jethachan at gmail.com
Thu Jun 16 22:04:17 PDT 2011
Silly question, but can't you get an educational licence off Dreamspark?
On 17 June 2011 12:58, Andy Hawkins <andyhawkins at ozemail.com.au> wrote:
> Yeah but at $945 to upgrade to VC 2010 - not cheap.
>
>
> Speaking of which, it's out.
> http://research.microsoft.com/en-us/um/redmond/projects/kinectsdk/
>
> -J
>
> On 17 June 2011 12:43, Matthew Dyet <mattdyet at iinet.net.au> wrote:
>
>> It will be interesting to see if Kinect Fun Labs will actually be open
>> to indie developers, because it could potentially become another Indie Games
>> store front for XBOX Live. Developing a game on the Kinect could be a lot of
>> fun if that’s the case.
>>
>>
>>
>> Microsoft has already said that the Kinect SDK is on the way and will be
>> free. So I’m guessing so.
>>
>>
>>
>> Cheers,
>>
>> *-Matthew Dyet*
>>
>> *Em:* mattdyet at iinet.net.au
>>
>> *Web:* http://diomades.blogspot.com/ & http://diomades.deviantart.com/
>>
>>
>>
>> *From:* pigmi-pigmi.org-bounces at lists.pigmi.org [mailto:
>> pigmi-pigmi.org-bounces at lists.pigmi.org] *On Behalf Of *Andy Hawkins
>> *Sent:* Friday, June 17, 2011 12:32 PM
>> *To:* pigmi at pigmi.org
>> *Subject:* Re: [PIGMI] Kinect motion capture
>>
>>
>>
>> Zang! I'm just downloading this when you sent it :)
>>
>> Will post a report when I've done a test.
>>
>> Thanks,
>>
>> Hey Andy,
>>
>> I'm pretty sure this goes straight to bvh
>>
>> http://www.brekel.com/?page_id=155
>>
>> Pretty handy tool, i've used it a couple of times for playing around with
>> mo-cap
>>
>> On , Andy Hawkins <andyhawkins at ozemail.com.au><andyhawkins at ozemail.com.au>wrote:
>> > Just got myself a Kinect. Was looking at http://www.ipisoft.com ,
>> which is $395. Anyone know of an open source or cheaper alternative.
>> >
>> >
>> >
>> > Note, I only have Lightwave, so a standalone kinect->bvh capture suite
>> is preferred.
>> >
>> >
>> >
>> > Andy H.
>> >
>> > _______________________________________________
>> >
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>> >
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>> >
>> >
>>
>>
>>
>>
>>
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