[PIGMI] An abstract, philosophical, labyrinthine, audio-visually hallucinogenic game?

Alex Last salamander_music at live.com.au
Fri Mar 4 07:27:48 PST 2011


Hey Pigmi members,
This is my first post here. I make music as well as short abstract films and video installations. I'm really interested in the idea of making a game which, while not being overtly mind-blowing in an up-to-date graphical sense, is still nonetheless very difficult, conceptual, and brain-searing, primarily due to abstract plot devices, weird puzzles, noisy soundscapes and acid-inspired graphics. 
For an idea of the sort of music / soundscapes / sound-effects I'm envisioning, which I'd like to take a primary role in designing, follow this link: http://salamandertwo.blogspot.com/
That's the page for my music project, Salamander. Try streaming the track "Steel Vulture" on the top post there for a song which fuses semi-musical elements with dissonant noise, field recordings, etc.
There are also visuals on that page (for the video 'Creatura') -- but they don't really represent how I'd imagine the game graphically -- though in terms of intensity and sheer trippyness, they serve a good example.
As for concepts, etc, that's still not fully-formed in my mind, but in terms of sheer depth and complexity, there's a story you can read by an author you may or may not know called Jorge Luis Borges, called the 'Library of Babel', which not only summons up a visually surreal world, but also a conceptually surreal, as well as deeply metaphysical set of ideas. Link here: http://jubal.westnet.com/hyperdiscordia/library_of_babel.html
This is just to give a starting impression of what I'm thinking of. I don't even know if there's anyone at PIGMI who can help or is interested in helping. I guess I'd like to gauge that first and go from there -- let me know what you think!
Regards,
Alex 		 	   		  
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