[PIGMI] Voxel engines?

Dan Venkitachalam dan at expandingbrain.com
Sun Mar 6 21:26:33 PST 2011


It's interesting that for buildings he is generating polygons, then
voxelizing them, then using the GPU to polygonize the resulting voxel data.
Seems like there's a lot of implementation details required to integrate
assets and get good frame rates too.

Anyway, from reading his earlier blog posts this looks like a good starting
point:

http://http.developer.nvidia.com/GPUGems3/gpugems3_ch01.html


Dan.


On Mon, Mar 7, 2011 at 10:31 AM, Daniel Eichling <eichling at gmail.com> wrote:

> Wow,
>
> When I think of Voxel terrain, I never thought of anything like that.
>  Pretty impressive.  Triple A Dwarf Fortress, here we come.
>
> -Dan
>
> On Mar 6, 2011, at 8:24 PM, Dan Venkitachalam wrote:
>
> Errm, sorry for spamming the list earlier, remind me not to reply from my
> mobile in future :)
>
> On an unrelated note, has anybody played with voxel rendering on the GPU?
> I'm looking for source snippets along the lines of the work this guy is
> doing:
>
> http://procworld.blogspot.com/
>
>
> Cheers,
>
> Dan.
>
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