[PIGMI] An abstract, philosophical, labyrinthine, audio-visually hallucinogenic game?
Scott Kerr
sedkerr at gmail.com
Fri Mar 4 07:48:41 PST 2011
Thanks for posting, that's some really cool stuff to think about and it'd be
really interesting to see someone do something in that style.
Your performance at Warp Chamber was awesome btw :)
On 4 March 2011 23:27, Alex Last <salamander_music at live.com.au> wrote:
> Hey Pigmi members,
>
> This is my first post here. I make music as well as short abstract films
> and video installations. I'm really interested in the idea of making a game
> which, while not being overtly mind-blowing in an up-to-date graphical
> sense, is still nonetheless very difficult, conceptual, and brain-searing,
> primarily due to abstract plot devices, weird puzzles, noisy soundscapes and
> acid-inspired graphics.
>
> For an idea of the sort of music / soundscapes / sound-effects I'm
> envisioning, which I'd like to take a primary role in designing, follow this
> link: http://salamandertwo.blogspot.com/
>
> That's the page for my music project, Salamander. Try streaming the track
> "Steel Vulture" on the top post there for a song which fuses semi-musical
> elements with dissonant noise, field recordings, etc.
>
> There are also visuals on that page (for the video 'Creatura') -- but they
> don't really represent how I'd imagine the game graphically -- though in
> terms of intensity and sheer trippyness, they serve a good example.
>
> As for concepts, etc, that's still not fully-formed in my mind, but in
> terms of sheer depth and complexity, there's a story you can read by an
> author you may or may not know called Jorge Luis Borges, called the 'Library
> of Babel', which not only summons up a *visually *surreal world, but also
> a *conceptually *surreal, as well as deeply metaphysical set of ideas.
> Link here: http://jubal.westnet.com/hyperdiscordia/library_of_babel.html
>
> This is just to give a starting impression of what I'm thinking of. I don't
> even know if there's anyone at PIGMI who can help or is interested in
> helping. I guess I'd like to gauge that first and go from there -- let me
> know what you think!
>
> Regards,
>
> Alex
>
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