[PIGMI] iPad version of Star Hammer Tactics, please help me spread the word

Simon Boxer sb at simonboxer.com
Fri Nov 25 22:28:09 PST 2011


International conferences are a great eye-opener. Went to a bunch in SF and
definitely money well spent (even though generally US$200+ per conference).
Great, informative speakers from global companies and successful studios
that began as indie players. These studios have grown to hundreds of staff
and make big $ by having observed not only what the market's doing but
where it's headed.

The only studios (with more than 5 employees) I can think of in Australia
that seem focussed on where the market's headed are Firemint and Half
Brick.
Firemint recognised the future of the ipad and created the Real Racing
series, which looks technically awesome and taps some interesting tech
innovations for split screen multiplayer. A great niche game.
Half Brick has the casual "on-the-train/bus" games (2-3min avg play
session) market cornered and is now tapping into the China market.

Unfortunately, in Australia we don't hear a whole lot from successful crew
like these guys at our conferences (/events), but I do see a lot of indies
that need to market their products. Speaking of which, I wonder how Epoch
is doing for the Uppercut games guys...

Anyway, I can't encourage it enough. I remember when I was back in IZ I
didn't really see a point in going to something like GDC, but it's hard to
convey what you gain from these without the actual experience. They're just
a pricetag.

But defo +1 for attending globally recognised conferences especially,
you're also seeding connections across the world. You get (quickly)
diminishing returns from networking in one city. The internet is good if
persistent (solid forum presence etc), but nothing beats a face to face
connection IMO.

Cheers,
S



On Sat, Nov 26, 2011 at 12:50 PM, Paul Turbett (Black Lab Games) <
paul at blacklabgames.com.au> wrote:

> I noticed a regular column called Show and Tell a few months ago that
> focuses on Australian independents, so I got in touch. An article on
> Black Lab ran in October. Then, at GCAP l met in person the journo
> that did the columns, mentioned the game was about to come out, and
> she was interested in writing about it.
>
> I find conferences to be super valuable for knowing what is going on
> in the industry, and making contacts. Being able to ask successful
> people stuff  provides more info than you will read on the Internet.
>
> L8r, Paul
>
> On Fri, Nov 25, 2011 at 9:28 PM, Andy Hawkins
> <andyhawkins at ozemail.com.au> wrote:
> > Did you email Kotaku to review it?
> >
> > What do you mean by attending conferences?  What did you do at
> conferences
> > to assist in your career?
> >
> > Andy H.
> >
> > Perth, represent!!
> >
> > Btw, for anyone interested in persuing a career as an independent game
> > developer, this is the value of attending conferences.
> >
> > Thanks everyone who has been tweeting, **much appreciated**
> >
> > L8r Paul
> >
> > On Thursday, November 24, 2011, Chris McCormick <chris at mccormick.cx>
> wrote:
> >> It's on Kotaku!
> >>
> >>
> >>
> http://www.kotaku.com.au/2011/11/its-tactical-its-from-perth-and-its-out-today
> >>
> >> Chris.
> >>
> >> On 11/24/2011 11:03 AM, Anthony Sweet wrote:
> >>>
> >>> Congratulations Paul!
> >>>
> >>> Glad to see the results of all that hard work. =)
> >>>
> >>> --
> >>> Anthony Sweet
> >>>
> >>> Treasurer
> >>> Let's Make Games Inc.
> >>>
> >>> anthony at letsmakegames.org <mailto:anthony at letsmakegames.org>
> >>> http://letsmakegames.org
> >>>
> >>>
> >>>
> >>>
> >>>
> >>> On 24/11/2011, at 12:54 PM, Simon Boxer wrote:
> >>>
> >>>> Woop woop! Congrats, Paul!
> >>>>
> >>>> Just downloading it and will review, star etc.
> >>>>
> >>>> All the best with your launch, and the marketing push. If you want to
> >>>> share forum threads you're making people might chime in on those as
> >>>> well. Started looking around a bit since getting an ipad.
> >>>>
> >>>> S
> >>>>
> >>>>
> >>>>
> _______________________________________________
> PIGMI mailing list - http://pigmi.org/ - pigmi at pigmi.org
> Unsubscribe: http://lists.pigmi.org/listinfo.cgi/pigmi-pigmi.org
>



-- 

Simon Boxer
Concept Artist
+61 401 660 286
http://simonboxer.com
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.pigmi.org/pipermail/pigmi-pigmi.org/attachments/20111126/b2be365f/attachment.htm>


More information about the pigmi-pigmi.org mailing list