[PIGMI] DLC and Launch Content
Chris McCormick
chris at mccormick.cx
Thu Feb 23 18:34:28 PST 2012
On 02/24/2012 10:32 AM, Christopher Hayward wrote:
> That's certainly a different angle on the same core idea, which I think
> comes back to this - control of the content.
>
> Gamers, especially PC gamers, for years enjoyed unprecedented control
> over what was in their games. Apart from some easily-dodged cd keys, you
> could do whatever the hell you wanted in a game, and nobody cared. Now
> controls over game content are a lot tighter (for many, many various
> reasons).
>
> I think, at the core of it, it's the loss of control that people don't
> like. (also explains TF2 and Minecraft's popularity)
Vaguely relevant:
http://technologizer.com/2012/01/23/why-history-needs-software-piracy/
Cheers,
Chris.
--
http://mccormick.cx/
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