[PIGMI] From Concept to Pitch workshop next Friday
Liza Shulyayeva
me at liza.id.au
Tue Feb 28 17:34:05 PST 2012
+1 for several-day conference/workshop down South. In fact, + 9001.
*Liza Shulyayeva*
http://liza.id.au
On Wed, Feb 29, 2012 at 9:03 AM, Nick Lowe <nick at onetwenty.org> wrote:
> If people have moneys that they would like to contribute towards making
> this happen, well - let's make it happen!
>
> Our fortnightly Let's Make Games Inc. workday is next Monday and our
> quarterly committee meeting is on 1 April.
>
> During the workdays, I can work on a proposal for this sort of
> larger-scale paid event and put it to the committee at the next meeting. If
> there's a lot of support on PIGMI, we could run another Pozible drive
> (similar to Kickstarter for those that missed our funding drive for last
> years' end-of-year party) to pre-sell tickets.
>
> As alluded to in my response to Andy, I'm keen on a 3-5 day intensive game
> development workshop in a resort down south (a typical conference venue,
> with people booking team chalets). After Global Game Jam, I just got the
> feeling that something a little longer (and slightly more relaxed) could be
> very productive.
>
> Thoughts?
>
> - Nick
>
> On 29/02/2012, at 7:52 AM, Jon Hayward wrote:
>
> While XMediaLab was useful last year for networking, I have to agree with
> Andy, having something a little more focused for ourselves would be
> awesome. And if not in person, teleconf would be cool. Those with can
> help support those without.
>
> And yes, this image summarises my opinion on the idea.
>
> <shutup.jpg>
>
>
> On Wed, Feb 29, 2012 at 7:49 AM, Andy Hawkins <andyhawkins at ozemail.com.au>wrote:
>
>> The beef I have with XML is the entry cost and the transmedia aspect of
>> it. Nick, Minh and Anthony - message to you; start our own version of
>> this. The entrants give these guys $1000 minimum to be a part of it.
>> Surely LMG can muster up some international mentors for less than that.
>> It costs too much to take the gamble. If you pay the $1000 you are not
>> guaranteed of a winning / money making project - I think LMG can change
>> that around. Let's call it the "Young Upstart" and local businesses can
>> seed fund it - hell I'll chuck in for this.
>>
>> I think "Young Upstart" should fund pure games, pure films and hybrids.
>> Most importantly it should provide mentorship at a reasonable price that
>> will take the entrants places and not leave them with empty pockets.
>>
>> Andy H.
>>
>> This is conjecture, but I imagine that pure games projects would not be
>>> competitive for the award. XMediaLab is focused on transmedia, and I would
>>> expect that a pure games project (much like a pure film or pure web
>>> project) would be disadvantaged in light of projects that integrate more
>>> transmedia elements.
>>>
>>> So I suppose that XMediaLab is for two types of game developers.
>>> Firstly, those building worlds around their games considering how to expand
>>> their ideas across different media (e.g. game, comic, website, videos) and
>>> seeking engagement with people in related fields. Secondly, those who are
>>> open to working with people in other fields who would like to integrate
>>> games into their transmedia plans (many practitioners are keen on this, but
>>> lack knowledge of games).
>>>
>>> There's a general underappreciation for how good game design (and
>>> implementation) can contribute greatly to the success of transmedia
>>> projects. I feel that "interactive media" without (game) mechanics is like
>>> film without story: The final product ends up missing a vital component and
>>> comes across as rather empty. So I think that there is a lot of value that
>>> can come from local game developers being involved in the workshop next
>>> week and in XMediaLab projects.
>>>
>>> That being said, it's not just about what game developers can
>>> contribute, but also what we they can get out of it. I don't want people to
>>> feel that they have to be disingenuous (by attaching an 'arts practitioner'
>>> or 'digital content producer' to their project) in order to meet the
>>> requirements for an award. However, I feel that it's prudent to be open to
>>> working with suitable people (hopefully also local game developers!) if an
>>> opportunity arises and they add real value.
>>>
>>> - Nick
>>>
>>> On 28/02/2012, at 8:57 PM, Saxon wrote:
>>>
>>> Hi Nick,
>>>>
>>>> Do you know whether 'pure' games projects are eligible for the award
>>>> this year? Last year we were disqualified from being considered for the
>>>> award because it was funded by the DCA and required an 'arts practitioner'
>>>> on the team (and we chose not to add one just to make us eligible for the
>>>> award).
>>>>
>>>> It looks like this year they have two different awards - one funded by
>>>> DCA which requires an 'arts practitioner' and one funded by ScreenWest
>>>> which requires a 'digital content producer'.
>>>>
>>>> Given ScreenWest's aversion to games, I'm wondering whether they are
>>>> leaving themselves open to games, or keeping some kind of loophole so they
>>>> can keep games shut out :)
>>>>
>>>> That said, I think the value of XML is in the lab itself rather than
>>>> the award (which was why we chose not to add a person to our team just to
>>>> make us eligible in the first place). Plus, I think the two projects that
>>>> received the awards last year were more deserving than our project anyway :)
>>>>
>>>> cya,
>>>> Saxon
>>>>
>>>> ------------------------------**--------------------
>>>> From: "Nick Lowe"<nick at onetwenty.org>
>>>> Sent: Tuesday, February 28, 2012 1:25 PM
>>>> To:<pigmi at pigmi.org>
>>>> Subject: [PIGMI] From Concept to Pitch workshop next Friday
>>>>
>>>> Hi *,
>>>>>
>>>>> XMediaLab (XML) will be returning to Perth this year, and ScreenWest
>>>>> are running another pre-XML "From Concept to Pitch" workshop next Friday.
>>>>>
>>>>> The basic idea behind the workshop is to help teams prepare
>>>>> submissions for XML. Teams are assigned mentors for the day, and the
>>>>> workshop process is meant to help rapidly refine ideas (and inform teams of
>>>>> grant requirements). It's free to sign-up and lunch and refreshments are
>>>>> provided on the day.
>>>>>
>>>>> I wanted to let local game developers know that I'm going to be a
>>>>> mentor on the day, and also encourage people to sign up to the workshop and
>>>>> submit projects to XML. It's free to submit projects, and compelling
>>>>> projects may be able to attract scholarships to attend XML. Personally, I
>>>>> got a lot out of the experience (and follow-up) last year, and there is
>>>>> substantial interest in games development from practitioners in related
>>>>> industries.
>>>>>
>>>>> At the end of XML, two projects will be awarded $20k grants for
>>>>> further development. Personally, I would like to see both of the winning
>>>>> projects be games (wholly or in part, or at least involving local game
>>>>> developers). So I encourage local game developers with ideas to bring them
>>>>> forward and have a go. The more the local game development community makes
>>>>> its presence felt, the harder it is for funding bodies to disregard us.
>>>>>
>>>>> More information: http://screenwest.com.au/**
>>>>> index.cfm?objectID=99D7273D-**CB70-1600-756FEBB1F82127CF<http://screenwest.com.au/index.cfm?objectID=99D7273D-CB70-1600-756FEBB1F82127CF>
>>>>>
>>>>> Feel free to send me questions by replying to this thread. :)
>>>>>
>>>>> Cheers,
>>>>>
>>>>> - Nick
>>>>> ______________________________**_________________
>>>>> PIGMI mailing list - http://pigmi.org/ - pigmi at pigmi.org
>>>>> Unsubscribe: http://lists.pigmi.org/**listinfo.cgi/pigmi-pigmi.org<http://lists.pigmi.org/listinfo.cgi/pigmi-pigmi.org>
>>>>>
>>>> ______________________________**_________________
>>>> PIGMI mailing list - http://pigmi.org/ - pigmi at pigmi.org
>>>> Unsubscribe: http://lists.pigmi.org/**listinfo.cgi/pigmi-pigmi.org<http://lists.pigmi.org/listinfo.cgi/pigmi-pigmi.org>
>>>>
>>> ______________________________**_________________
>>> PIGMI mailing list - http://pigmi.org/ - pigmi at pigmi.org
>>> Unsubscribe: http://lists.pigmi.org/**listinfo.cgi/pigmi-pigmi.org<http://lists.pigmi.org/listinfo.cgi/pigmi-pigmi.org>
>>>
>>>
>> ______________________________**_________________
>> PIGMI mailing list - http://pigmi.org/ - pigmi at pigmi.org
>> Unsubscribe: http://lists.pigmi.org/**listinfo.cgi/pigmi-pigmi.org<http://lists.pigmi.org/listinfo.cgi/pigmi-pigmi.org>
>>
>
> _______________________________________________
> PIGMI mailing list - http://pigmi.org/ - pigmi at pigmi.org
> Unsubscribe: http://lists.pigmi.org/listinfo.cgi/pigmi-pigmi.org
>
>
>
> _______________________________________________
> PIGMI mailing list - http://pigmi.org/ - pigmi at pigmi.org
> Unsubscribe: http://lists.pigmi.org/listinfo.cgi/pigmi-pigmi.org
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.pigmi.org/pipermail/pigmi-pigmi.org/attachments/20120229/82ef4467/attachment-0001.htm>
More information about the pigmi-pigmi.org
mailing list