[PIGMI] From Concept to Pitch workshop next Friday

Andy Hawkins andyhawkins at ozemail.com.au
Tue Feb 28 22:41:57 PST 2012


Yes especially if it involves wine and cheese :)  And surf of course - 
but not everyone on this list wants that I suppose?

Andy H.
> +1 for several-day conference/workshop down South. In fact, + 9001.
>
>
> /Liza Shulyayeva/
> http://liza.id.au
>
>
> On Wed, Feb 29, 2012 at 9:03 AM, Nick Lowe <nick at onetwenty.org 
> <mailto:nick at onetwenty.org>> wrote:
>
>     If people have moneys that they would like to contribute towards
>     making this happen, well - let's make it happen!
>
>     Our fortnightly Let's Make Games Inc. workday is next Monday and
>     our quarterly committee meeting is on 1 April.
>
>     During the workdays, I can work on a proposal for this sort of
>     larger-scale paid event and put it to the committee at the next
>     meeting. If there's a lot of support on PIGMI, we could run
>     another Pozible drive (similar to Kickstarter for those that
>     missed our funding drive for last years' end-of-year party) to
>     pre-sell tickets.
>
>     As alluded to in my response to Andy, I'm keen on a 3-5 day
>     intensive game development workshop in a resort down south (a
>     typical conference venue, with people booking team chalets). After
>     Global Game Jam, I just got the feeling that something a little
>     longer (and slightly more relaxed) could be very productive.
>
>     Thoughts?
>
>     - Nick
>
>     On 29/02/2012, at 7:52 AM, Jon Hayward wrote:
>
>>     While XMediaLab was useful last year for networking, I have to
>>     agree with Andy, having something a little more focused for
>>     ourselves would be awesome.  And if not in person, teleconf would
>>     be cool.  Those with can help support those without.
>>
>>     And yes, this image summarises my opinion on the idea.
>>
>>     <shutup.jpg>
>>
>>
>>     On Wed, Feb 29, 2012 at 7:49 AM, Andy Hawkins
>>     <andyhawkins at ozemail.com.au <mailto:andyhawkins at ozemail.com.au>>
>>     wrote:
>>
>>         The beef I have with XML is the entry cost and the transmedia
>>         aspect of it.  Nick, Minh and Anthony - message to you; start
>>         our own version of this.  The entrants give these guys $1000
>>         minimum to be a part of it.  Surely LMG can muster up some
>>         international mentors for less than that.  It costs too much
>>         to take the gamble.  If you pay the $1000 you are not
>>         guaranteed of a winning / money making project - I think LMG
>>         can change that around.   Let's call it the "Young Upstart"
>>         and local businesses can seed fund it - hell I'll chuck in
>>         for this.
>>
>>         I think "Young Upstart" should fund pure games, pure films
>>         and hybrids.  Most importantly it should provide mentorship
>>         at a reasonable price that will take the entrants places and
>>         not leave them with empty pockets.
>>
>>         Andy H.
>>
>>             This is conjecture, but I imagine that pure games
>>             projects would not be competitive for the award.
>>             XMediaLab is focused on transmedia, and I would expect
>>             that a pure games project (much like a pure film or pure
>>             web project) would be disadvantaged in light of projects
>>             that integrate more transmedia elements.
>>
>>             So I suppose that XMediaLab is for two types of game
>>             developers. Firstly, those building worlds around their
>>             games considering how to expand their ideas across
>>             different media (e.g. game, comic, website, videos) and
>>             seeking engagement with people in related fields.
>>             Secondly, those who are open to working with people in
>>             other fields who would like to integrate games into their
>>             transmedia plans (many practitioners are keen on this,
>>             but lack knowledge of games).
>>
>>             There's a general underappreciation for how good game
>>             design (and implementation) can contribute greatly to the
>>             success of transmedia projects. I feel that "interactive
>>             media" without (game) mechanics is like film without
>>             story: The final product ends up missing a vital
>>             component and comes across as rather empty. So I think
>>             that there is a lot of value that can come from local
>>             game developers being involved in the workshop next week
>>             and in XMediaLab projects.
>>
>>             That being said, it's not just about what game developers
>>             can contribute, but also what we they can get out of it.
>>             I don't want people to feel that they have to be
>>             disingenuous (by attaching an 'arts practitioner' or
>>             'digital content producer' to their project) in order to
>>             meet the requirements for an award. However, I feel that
>>             it's prudent to be open to working with suitable people
>>             (hopefully also local game developers!) if an opportunity
>>             arises and they add real value.
>>
>>             - Nick
>>
>>             On 28/02/2012, at 8:57 PM, Saxon wrote:
>>
>>                 Hi Nick,
>>
>>                 Do you know whether 'pure' games projects are
>>                 eligible for the award this year? Last year we were
>>                 disqualified from being considered for the award
>>                 because it was funded by the DCA and required an
>>                 'arts practitioner' on the team (and we chose not to
>>                 add one just to make us eligible for the award).
>>
>>                 It looks like this year they have two different
>>                 awards - one funded by DCA which requires an 'arts
>>                 practitioner' and one funded by ScreenWest which
>>                 requires a 'digital content producer'.
>>
>>                 Given ScreenWest's aversion to games, I'm wondering
>>                 whether they are leaving themselves open to games, or
>>                 keeping some kind of loophole so they can keep games
>>                 shut out :)
>>
>>                 That said, I think the value of XML is in the lab
>>                 itself rather than the award (which was why we chose
>>                 not to add a person to our team just to make us
>>                 eligible in the first place). Plus, I think the two
>>                 projects that received the awards last year were more
>>                 deserving than our project anyway :)
>>
>>                 cya,
>>                 Saxon
>>
>>                 --------------------------------------------------
>>                 From: "Nick Lowe"<nick at onetwenty.org
>>                 <mailto:nick at onetwenty.org>>
>>                 Sent: Tuesday, February 28, 2012 1:25 PM
>>                 To:<pigmi at pigmi.org <mailto:pigmi at pigmi.org>>
>>                 Subject: [PIGMI] From Concept to Pitch workshop next
>>                 Friday
>>
>>                     Hi *,
>>
>>                     XMediaLab (XML) will be returning to Perth this
>>                     year, and ScreenWest are running another pre-XML
>>                     "From Concept to Pitch" workshop next Friday.
>>
>>                     The basic idea behind the workshop is to help
>>                     teams prepare submissions for XML. Teams are
>>                     assigned mentors for the day, and the workshop
>>                     process is meant to help rapidly refine ideas
>>                     (and inform teams of grant requirements). It's
>>                     free to sign-up and lunch and refreshments are
>>                     provided on the day.
>>
>>                     I wanted to let local game developers know that
>>                     I'm going to be a mentor on the day, and also
>>                     encourage people to sign up to the workshop and
>>                     submit projects to XML. It's free to submit
>>                     projects, and compelling projects may be able to
>>                     attract scholarships to attend XML. Personally, I
>>                     got a lot out of the experience (and follow-up)
>>                     last year, and there is substantial interest in
>>                     games development from practitioners in related
>>                     industries.
>>
>>                     At the end of XML, two projects will be awarded
>>                     $20k grants for further development. Personally,
>>                     I would like to see both of the winning projects
>>                     be games (wholly or in part, or at least
>>                     involving local game developers). So I encourage
>>                     local game developers with ideas to bring them
>>                     forward and have a go. The more the local game
>>                     development community makes its presence felt,
>>                     the harder it is for funding bodies to disregard us.
>>
>>                     More information:
>>                     http://screenwest.com.au/index.cfm?objectID=99D7273D-CB70-1600-756FEBB1F82127CF
>>
>>                     Feel free to send me questions by replying to
>>                     this thread. :)
>>
>>                     Cheers,
>>
>>                     - Nick
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