[PIGMI] From Concept to Pitch workshop next Friday
Andy Hawkins
andyhawkins at ozemail.com.au
Tue Feb 28 22:41:57 PST 2012
Yes especially if it involves wine and cheese :) And surf of course -
but not everyone on this list wants that I suppose?
Andy H.
> +1 for several-day conference/workshop down South. In fact, + 9001.
>
>
> /Liza Shulyayeva/
> http://liza.id.au
>
>
> On Wed, Feb 29, 2012 at 9:03 AM, Nick Lowe <nick at onetwenty.org
> <mailto:nick at onetwenty.org>> wrote:
>
> If people have moneys that they would like to contribute towards
> making this happen, well - let's make it happen!
>
> Our fortnightly Let's Make Games Inc. workday is next Monday and
> our quarterly committee meeting is on 1 April.
>
> During the workdays, I can work on a proposal for this sort of
> larger-scale paid event and put it to the committee at the next
> meeting. If there's a lot of support on PIGMI, we could run
> another Pozible drive (similar to Kickstarter for those that
> missed our funding drive for last years' end-of-year party) to
> pre-sell tickets.
>
> As alluded to in my response to Andy, I'm keen on a 3-5 day
> intensive game development workshop in a resort down south (a
> typical conference venue, with people booking team chalets). After
> Global Game Jam, I just got the feeling that something a little
> longer (and slightly more relaxed) could be very productive.
>
> Thoughts?
>
> - Nick
>
> On 29/02/2012, at 7:52 AM, Jon Hayward wrote:
>
>> While XMediaLab was useful last year for networking, I have to
>> agree with Andy, having something a little more focused for
>> ourselves would be awesome. And if not in person, teleconf would
>> be cool. Those with can help support those without.
>>
>> And yes, this image summarises my opinion on the idea.
>>
>> <shutup.jpg>
>>
>>
>> On Wed, Feb 29, 2012 at 7:49 AM, Andy Hawkins
>> <andyhawkins at ozemail.com.au <mailto:andyhawkins at ozemail.com.au>>
>> wrote:
>>
>> The beef I have with XML is the entry cost and the transmedia
>> aspect of it. Nick, Minh and Anthony - message to you; start
>> our own version of this. The entrants give these guys $1000
>> minimum to be a part of it. Surely LMG can muster up some
>> international mentors for less than that. It costs too much
>> to take the gamble. If you pay the $1000 you are not
>> guaranteed of a winning / money making project - I think LMG
>> can change that around. Let's call it the "Young Upstart"
>> and local businesses can seed fund it - hell I'll chuck in
>> for this.
>>
>> I think "Young Upstart" should fund pure games, pure films
>> and hybrids. Most importantly it should provide mentorship
>> at a reasonable price that will take the entrants places and
>> not leave them with empty pockets.
>>
>> Andy H.
>>
>> This is conjecture, but I imagine that pure games
>> projects would not be competitive for the award.
>> XMediaLab is focused on transmedia, and I would expect
>> that a pure games project (much like a pure film or pure
>> web project) would be disadvantaged in light of projects
>> that integrate more transmedia elements.
>>
>> So I suppose that XMediaLab is for two types of game
>> developers. Firstly, those building worlds around their
>> games considering how to expand their ideas across
>> different media (e.g. game, comic, website, videos) and
>> seeking engagement with people in related fields.
>> Secondly, those who are open to working with people in
>> other fields who would like to integrate games into their
>> transmedia plans (many practitioners are keen on this,
>> but lack knowledge of games).
>>
>> There's a general underappreciation for how good game
>> design (and implementation) can contribute greatly to the
>> success of transmedia projects. I feel that "interactive
>> media" without (game) mechanics is like film without
>> story: The final product ends up missing a vital
>> component and comes across as rather empty. So I think
>> that there is a lot of value that can come from local
>> game developers being involved in the workshop next week
>> and in XMediaLab projects.
>>
>> That being said, it's not just about what game developers
>> can contribute, but also what we they can get out of it.
>> I don't want people to feel that they have to be
>> disingenuous (by attaching an 'arts practitioner' or
>> 'digital content producer' to their project) in order to
>> meet the requirements for an award. However, I feel that
>> it's prudent to be open to working with suitable people
>> (hopefully also local game developers!) if an opportunity
>> arises and they add real value.
>>
>> - Nick
>>
>> On 28/02/2012, at 8:57 PM, Saxon wrote:
>>
>> Hi Nick,
>>
>> Do you know whether 'pure' games projects are
>> eligible for the award this year? Last year we were
>> disqualified from being considered for the award
>> because it was funded by the DCA and required an
>> 'arts practitioner' on the team (and we chose not to
>> add one just to make us eligible for the award).
>>
>> It looks like this year they have two different
>> awards - one funded by DCA which requires an 'arts
>> practitioner' and one funded by ScreenWest which
>> requires a 'digital content producer'.
>>
>> Given ScreenWest's aversion to games, I'm wondering
>> whether they are leaving themselves open to games, or
>> keeping some kind of loophole so they can keep games
>> shut out :)
>>
>> That said, I think the value of XML is in the lab
>> itself rather than the award (which was why we chose
>> not to add a person to our team just to make us
>> eligible in the first place). Plus, I think the two
>> projects that received the awards last year were more
>> deserving than our project anyway :)
>>
>> cya,
>> Saxon
>>
>> --------------------------------------------------
>> From: "Nick Lowe"<nick at onetwenty.org
>> <mailto:nick at onetwenty.org>>
>> Sent: Tuesday, February 28, 2012 1:25 PM
>> To:<pigmi at pigmi.org <mailto:pigmi at pigmi.org>>
>> Subject: [PIGMI] From Concept to Pitch workshop next
>> Friday
>>
>> Hi *,
>>
>> XMediaLab (XML) will be returning to Perth this
>> year, and ScreenWest are running another pre-XML
>> "From Concept to Pitch" workshop next Friday.
>>
>> The basic idea behind the workshop is to help
>> teams prepare submissions for XML. Teams are
>> assigned mentors for the day, and the workshop
>> process is meant to help rapidly refine ideas
>> (and inform teams of grant requirements). It's
>> free to sign-up and lunch and refreshments are
>> provided on the day.
>>
>> I wanted to let local game developers know that
>> I'm going to be a mentor on the day, and also
>> encourage people to sign up to the workshop and
>> submit projects to XML. It's free to submit
>> projects, and compelling projects may be able to
>> attract scholarships to attend XML. Personally, I
>> got a lot out of the experience (and follow-up)
>> last year, and there is substantial interest in
>> games development from practitioners in related
>> industries.
>>
>> At the end of XML, two projects will be awarded
>> $20k grants for further development. Personally,
>> I would like to see both of the winning projects
>> be games (wholly or in part, or at least
>> involving local game developers). So I encourage
>> local game developers with ideas to bring them
>> forward and have a go. The more the local game
>> development community makes its presence felt,
>> the harder it is for funding bodies to disregard us.
>>
>> More information:
>> http://screenwest.com.au/index.cfm?objectID=99D7273D-CB70-1600-756FEBB1F82127CF
>>
>> Feel free to send me questions by replying to
>> this thread. :)
>>
>> Cheers,
>>
>> - Nick
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