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<DIV><FONT size=2 face=Arial>"<FONT size=3 face="Times New Roman">I think team
work in a game compared to team work in a real life game like hockey or AFL is a
little bit different. The team work in an online game is very crude and its
really primitive like the original hunter/gathering we do its more like a pack,
of wild animals."</FONT></FONT></DIV>
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<DIV><FONT size=2 face=Arial>I couldn't disagree more. <IMG
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<DIV> <B>From:</B> <A
title="mailto:michael.sg@gmail.com
CTRL + Click to follow link"
href="mailto:michael.sg@gmail.com">Michael B</A> </DIV>
<DIV style="FONT: 10pt Tahoma">
<DIV style="BACKGROUND: #f5f5f5">
<DIV><B>Sent:</B> Wednesday, December 01, 2010 10:06 PM</DIV>
<DIV><B>To:</B> <A title=pigmi@pigmi.org
href="mailto:pigmi@pigmi.org">pigmi@pigmi.org</A> </DIV>
<DIV><B>Subject:</B> Re: [PIGMI] R18 Classification Review</DIV></DIV></DIV>
<DIV><BR></DIV>I think team work in a game compared to team work in a real life
game like hockey or AFL is a little bit different. The team work in an online
game is very crude and its really primitive like the original hunter/gathering
we do its more like a pack, of wild animals.<BR><BR>But thats not saying people
learn to care about the life and wellness of the team by the age of 18 online.
And on online games its irrelevant anyway.<BR><BR>I'm sure all the things listed
for r18+ classification are linked to real life situations, and if the thoughts
entering the minds of people playing the games dont relate it to real life then
thats irrelevant too.<BR><BR>But i think after a period of time it might have
some effect (if not just a persons original skills deteriating) and so it should
be more like r3- classification - no more than 3 years of being really anoying
to people in a game. :-P<BR><BR>Michael<BR><BR><BR>
<DIV class=gmail_quote>On 1 December 2010 18:19, Kat Black <SPAN dir=ltr><<A
href="mailto:kat@vjzoo.com">kat@vjzoo.com</A>></SPAN> wrote:<BR>
<BLOCKQUOTE
style="BORDER-LEFT: rgb(204,204,204) 1px solid; MARGIN: 0pt 0pt 0pt 0.8ex; PADDING-LEFT: 1ex"
class=gmail_quote>Three of them if you count wii and kinect ;)<BR>
<DIV>
<DIV></DIV>
<DIV class=h5><BR><BR>On 1 December 2010 18:16, Liam Jones <<A
href="mailto:ijebus@hotmail.com">ijebus@hotmail.com</A>> wrote:<BR>>
"Fitness, skill development and teamwork"<BR>><BR>> I think that it
could be argued that gaming develops two of those three.<BR>><BR>>
--------------------------------------------------<BR>> From: "George"
<<A
href="mailto:gt@crunchyfrog.com.au">gt@crunchyfrog.com.au</A>><BR>>
Sent: Wednesday, December 01, 2010 5:11 PM<BR>> To: <<A
href="mailto:pigmi@pigmi.org">pigmi@pigmi.org</A>><BR>> Subject: Re:
[PIGMI] R18 Classification Review<BR>><BR>>> A very good question
Jack.<BR>>><BR>>> Is it because sports have more obvious positives
to them, such as fitness,<BR>>> skill development and teamwork, whereas
playing a game has less obvious or<BR>>> immediate positive benefit,
other than simply being entertaining...?<BR>>><BR>>> I think it
was Penn & Teller that did an excellent comparison of the<BR>>>
actual likelihood of your kids being injured as a result of
competitive<BR>>> sport vs playing video games. No prizes for guessing
which one was the more<BR>>> dangerous activity
:)<BR>>><BR>>><BR>>> On 1/12/2010 3:29 PM, Jack Casey
wrote:<BR>>>><BR>>>> Why doesn't someone do a comparison of
violent behaviour of young adult<BR>>>> video gamers vs young adult
AFL players?<BR>>>> I don't get why people are trying to prove or
disprove that playing a<BR>>>> violent game might make you more hyped
up and violent for the next hour<BR>>>> (duh). When it surely also
happens with most any other competitive activity<BR>>>> (let's say,
paintball?) and no one has any problem with
those?<BR>>><BR>>><BR>>> --<BR>>>
George<BR>>><BR>>>
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