I haven't done anything like this before but does the UV map stretch out the texture evenly across the surface? If so can you see where the textures line up and modify the texture image?<br><br>Michael<br><br><div class="gmail_quote">
On 1 February 2011 16:26, Simon Wittber <span dir="ltr"><<a href="mailto:simonwittber@gmail.com">simonwittber@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
I have a technical question for the smart people in PIGMI land... I'm<br>
attempting to create a procedural planet based on Perlin noise. I'm<br>
using a geosphere mesh, to avoid pinching of the texture at the poles.<br>
<br>
The problem is, I can't work out how to texture this thing<br>
algorithmically. I've UV mapped this into 6 sections, but I'm not sure<br>
if this is going to work, as I think it will create seams, Has anyone<br>
done this before and has some relevant advice to offer?<br>
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<br>
:: Simon Wittber<br>
:: skype: simonwittber<br>
:: phone: +61.4.0135.0685<br>
:: jabber/msn: <a href="mailto:simonwittber@gmail.com">simonwittber@gmail.com</a><br>
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