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Great stuff. Good luck Simon.<br>
<br>
Andy H.<br>
<blockquote
cite="mid:AANLkTi=SgW-2ewnbrRYpTdyy8Xm6Hnw3=oSwzj3Ua5Qj@mail.gmail.com"
type="cite">My friend wrote up his approach with great
explanations in a blog series here:
<div><br>
</div>
<div><a moz-do-not-send="true"
href="http://acko.net/blog/making-planets">http://acko.net/blog/making-planets</a></div>
<div><br>
</div>
<div>He released his code on github too.</div>
<div><br>
</div>
<div><br>
</div>
<div>Dan.<br>
<br>
<div class="gmail_quote">On Tue, Feb 1, 2011 at 12:50 AM, Simon
Wittber <span dir="ltr"><<a moz-do-not-send="true"
href="mailto:simonwittber@gmail.com">simonwittber@gmail.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt
0.8ex; border-left: 1px solid rgb(204, 204, 204);
padding-left: 1ex;">I think I've worked it out. I need to
create a "volumetric" texture,<br>
ie a Cubemap. Then use that in a pixel shader. Will post
results when<br>
done.<br>
<div class="im"><br>
<br>
:: Simon Wittber<br>
:: skype: simonwittber<br>
:: phone: +61.4.0135.0685<br>
:: jabber/msn: <a moz-do-not-send="true"
href="mailto:simonwittber@gmail.com">simonwittber@gmail.com</a><br>
<br>
<br>
<br>
</div>
<div>
<div class="h5">On Tue, Feb 1, 2011 at 4:38 PM, Michael B
<<a moz-do-not-send="true" href="http://michael.sg"
target="_blank">michael.sg</a>@<a
moz-do-not-send="true" href="http://gmail.com"
target="_blank">gmail.com</a>> wrote:<br>
> I haven't done anything like this before but does
the UV map stretch out the<br>
> texture evenly across the surface? If so can you
see where the textures line<br>
> up and modify the texture image?<br>
><br>
> Michael<br>
><br>
> On 1 February 2011 16:26, Simon Wittber <<a
moz-do-not-send="true"
href="mailto:simonwittber@gmail.com">simonwittber@gmail.com</a>>
wrote:<br>
>><br>
>> I have a technical question for the smart
people in PIGMI land... I'm<br>
>> attempting to create a procedural planet based
on Perlin noise. I'm<br>
>> using a geosphere mesh, to avoid pinching of
the texture at the poles.<br>
>><br>
>> The problem is, I can't work out how to texture
this thing<br>
>> algorithmically. I've UV mapped this into 6
sections, but I'm not sure<br>
>> if this is going to work, as I think it will
create seams, Has anyone<br>
>> done this before and has some relevant advice
to offer?<br>
>><br>
>><br>
>> :: Simon Wittber<br>
>> :: skype: simonwittber<br>
>> :: phone: +61.4.0135.0685<br>
>> :: jabber/msn: <a moz-do-not-send="true"
href="mailto:simonwittber@gmail.com">simonwittber@gmail.com</a><br>
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