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    Great stuff.  Good luck Simon.<br>
    <br>
    Andy H.<br>
    <blockquote
      cite="mid:AANLkTi=SgW-2ewnbrRYpTdyy8Xm6Hnw3=oSwzj3Ua5Qj@mail.gmail.com"
      type="cite">My friend wrote up his approach with great
      explanations in a blog series here:
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      <div><a moz-do-not-send="true"
          href="http://acko.net/blog/making-planets">http://acko.net/blog/making-planets</a></div>
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      <div>He released his code on github too.</div>
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      <div>Dan.<br>
        <br>
        <div class="gmail_quote">On Tue, Feb 1, 2011 at 12:50 AM, Simon
          Wittber <span dir="ltr"><<a moz-do-not-send="true"
              href="mailto:simonwittber@gmail.com">simonwittber@gmail.com</a>></span>
          wrote:<br>
          <blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt
            0.8ex; border-left: 1px solid rgb(204, 204, 204);
            padding-left: 1ex;">I think I've worked it out. I need to
            create a "volumetric" texture,<br>
            ie a Cubemap. Then use that in a pixel shader. Will post
            results when<br>
            done.<br>
            <div class="im"><br>
              <br>
                  :: Simon Wittber<br>
                  :: skype: simonwittber<br>
                  :: phone: +61.4.0135.0685<br>
                  :: jabber/msn: <a moz-do-not-send="true"
                href="mailto:simonwittber@gmail.com">simonwittber@gmail.com</a><br>
              <br>
              <br>
              <br>
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            <div>
              <div class="h5">On Tue, Feb 1, 2011 at 4:38 PM, Michael B
                <<a moz-do-not-send="true" href="http://michael.sg"
                  target="_blank">michael.sg</a>@<a
                  moz-do-not-send="true" href="http://gmail.com"
                  target="_blank">gmail.com</a>> wrote:<br>
                > I haven't done anything like this before but does
                the UV map stretch out the<br>
                > texture evenly across the surface? If so can you
                see where the textures line<br>
                > up and modify the texture image?<br>
                ><br>
                > Michael<br>
                ><br>
                > On 1 February 2011 16:26, Simon Wittber <<a
                  moz-do-not-send="true"
                  href="mailto:simonwittber@gmail.com">simonwittber@gmail.com</a>>
                wrote:<br>
                >><br>
                >> I have a technical question for the smart
                people in PIGMI land... I'm<br>
                >> attempting to create a procedural planet based
                on Perlin noise. I'm<br>
                >> using a geosphere mesh, to avoid pinching of
                the texture at the poles.<br>
                >><br>
                >> The problem is, I can't work out how to texture
                this thing<br>
                >> algorithmically. I've UV mapped this into 6
                sections, but I'm not sure<br>
                >> if this is going to work, as I think it will
                create seams, Has anyone<br>
                >> done this before and has some relevant advice
                to offer?<br>
                >><br>
                >><br>
                >>     :: Simon Wittber<br>
                >>     :: skype: simonwittber<br>
                >>     :: phone: +61.4.0135.0685<br>
                >>     :: jabber/msn: <a moz-do-not-send="true"
                  href="mailto:simonwittber@gmail.com">simonwittber@gmail.com</a><br>
                >> _______________________________________________<br>
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