Yeah Joel's right, if you are serious there are heaps good tools for texturing models - some others:<div><br></div><div><a href="http://www.luxology.com/modo/"></a><a href="http://usa.autodesk.com/adsk/servlet/pc/index?id=13565063&siteID=123112">http://usa.autodesk.com/adsk/servlet/pc/index?id=13565063&siteID=123112</a></div>
<div><a href="http://usa.autodesk.com/adsk/servlet/pc/index?id=13565063&siteID=123112"></a><a href="http://www.pixologic.com/home.php">http://www.pixologic.com/home.php</a><br><div><a href="http://www.luxology.com/modo/">http://www.luxology.com/modo/</a></div>
<div><a href="http://www.nevercenter.com/silo/">http://www.nevercenter.com/silo/</a></div><div><br></div><div>Something else you might want to keep your eye on is procedurally generated textures. The tool is bit naff but the technology behind it and the end result is very cool, you might call these the texturing tools of 2011+</div>
<div><br></div><div><a href="http://www.allegorithmic.com/products/substance/designer">http://www.allegorithmic.com/products/substance/designer</a></div><div><br clear="all"><span style="border-collapse:collapse;font-family:arial, sans-serif;font-size:13px"><font color="#999999">Cameron Royal<br>
</font><a href="http://www.sandboxsoftware.net" target="_blank"><font color="#666666"><b>www.sandboxsoftware.net</b></font></a><br></span><br>
<br><br><div class="gmail_quote">On Mon, Apr 4, 2011 at 10:15 PM, Joel Blackwell <span dir="ltr"><<a href="mailto:joel@superfurious.com">joel@superfurious.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
"...tweaking of textures is done using some combination of Photoshop and Max / Maya / XSI etc"<br>
<br>
That's the year 2000 method.<br>
<br>
If you're an artist, buy 3D Coat. There's a Linux version (beta). If you're only capable of programmer art, the Gimp method will suffice ;)<br>
<br>
-Joel<div class="im"><br>
<br>
<br>
On 4/04/2011 2:55 PM, Cameron Royal wrote:<br>
</div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="im">
It all depends on why you are making a game.<br>
<br>
Definitely try Unity if you just want to create and publish a game on<br>
any of the platforms it supports.<br>
<br>
If however you are studying programming and are interested in learning<br>
more about the internals of a game engine anything from the maths /<br>
geometry libraries to physics, graphics, networking, sound etc then<br>
writing everything from scratch can be extremely rewarding and<br>
educational. Just realize that going down this path will likely mean you<br>
get a pretty dodgy game at the end of it, or it takes so long that you<br>
never finish / publish / profit.<br>
<br>
As for you original question, most games are going to have the art<br>
pretty much done before it even hits the game engine so the iteratively<br>
tweaking of textures is done using some combination of Photoshop and Max<br>
/ Maya / XSI etc. If you're doing it all yourself on linux then you can<br>
use something like gimp, and a refresh button like Sean mentioned to<br>
reload the opengl textures.<br>
<br>
Taking this one step further, under linux you can use inotify from the<br>
linux kernel to monitor when your texture files change and trigger a reload.<br>
<br>
<a href="http://www.ibm.com/developerworks/linux/library/l-ubuntu-inotify/index.html" target="_blank">http://www.ibm.com/developerworks/linux/library/l-ubuntu-inotify/index.html</a><br>
<br>
Hope that helps,<br>
<br>
Cameron Royal<br></div>
*<a href="http://www.sandboxsoftware.net" target="_blank">www.sandboxsoftware.net</a>* <<a href="http://www.sandboxsoftware.net" target="_blank">http://www.sandboxsoftware.net</a>><div class="im"><br>
<br>
<br>
<br>
On Mon, Apr 4, 2011 at 2:41 PM, Paul Turbett (Black Lab Games)<br></div><div class="im">
<<a href="mailto:paul@blacklabgames.com.au" target="_blank">paul@blacklabgames.com.au</a> <mailto:<a href="mailto:paul@blacklabgames.com.au" target="_blank">paul@blacklabgames.com.au</a>>> wrote:<br>
<br>
+1 for Unity<br>
<br>
Don't waste time writing a game engine these days, unless the game<br>
is based<br>
on some super experimental tech ideas, or you are working on a platform<br>
Unity doesn't support. Or you are using Linux. :(<br>
<br>
L8r, Paul<br>
<br>
-----Original Message-----<br>
From: <a href="mailto:pigmi-pigmi.org-bounces@lists.pigmi.org" target="_blank">pigmi-pigmi.org-bounces@lists.pigmi.org</a><br>
<mailto:<a href="mailto:pigmi-pigmi.org-bounces@lists.pigmi.org" target="_blank">pigmi-pigmi.org-bounces@lists.pigmi.org</a>><br>
[mailto:<a href="mailto:pigmi-pigmi.org-bounces@lists.pigmi.org" target="_blank">pigmi-pigmi.org-bounces@lists.pigmi.org</a><br>
<mailto:<a href="mailto:pigmi-pigmi.org-bounces@lists.pigmi.org" target="_blank">pigmi-pigmi.org-bounces@lists.pigmi.org</a>>] On Behalf Of Simon<br>
Wittber<br>
Sent: Monday, 4 April 2011 12:01 PM<br></div><div class="im">
To: <a href="mailto:pigmi@pigmi.org" target="_blank">pigmi@pigmi.org</a> <mailto:<a href="mailto:pigmi@pigmi.org" target="_blank">pigmi@pigmi.org</a>><br>
Subject: Re: [PIGMI] Texturing software<br>
<br>
On Mon, Apr 4, 2011 at 11:40 AM, Michael B <<a href="http://michael.sg" target="_blank">michael.sg</a><br></div><div class="im">
<<a href="http://michael.sg" target="_blank">http://michael.sg</a>>@<a href="http://gmail.com" target="_blank">gmail.com</a> <<a href="http://gmail.com" target="_blank">http://gmail.com</a>>> wrote:<br>
> I've never seen a game being able to refresh a texture when it<br>
has been<br>
> modified outside its program, but im sure it wouldnt be too hard<br>
to make a<br>
> button that refreshes / reloads all models in a game.<br>
<br>
Unity3D does it, automagically. It detects any asset changes made<br>
outside the editor and reloads them. Models, textures, audio,<br>
whatever. And it is free of charge to use.<br>
<br>
-Sw.<br>
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