<div><meta charset="utf-8">Are you talking about a local or global hype?</div><div><br></div>I don't think you're at risk of that happening locally.<div><br></div><div>S</div><div><br></div><div><br><br><div class="gmail_quote">
On Sun, Apr 24, 2011 at 11:52 PM, Andy Hawkins <span dir="ltr"><<a href="mailto:andyhawkins@ozemail.com.au">andyhawkins@ozemail.com.au</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
When is a good time to start showing work in progress to build hype for a game?<br>
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The concern I have is that if it's done too early people may make derivative works and beat me to the finish.<br>
<br>
Andy H.<br>
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</blockquote></div><br><br clear="all"><br>-- <br><img src="http://simonboxer.com/wp-content/uploads/2011/01/SBLogoemail.jpg"><br>Art + Design<br>+61 401 660 286<br><a href="http://simonboxer.com" target="_blank">http://simonboxer.com</a><br>
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