Speaking of which, it's out. <a href="http://research.microsoft.com/en-us/um/redmond/projects/kinectsdk/">http://research.microsoft.com/en-us/um/redmond/projects/kinectsdk/</a><div><br></div><div>-J<br><br><div class="gmail_quote">
On 17 June 2011 12:43, Matthew Dyet <span dir="ltr"><<a href="mailto:mattdyet@iinet.net.au">mattdyet@iinet.net.au</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">









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<p class="MsoNormal"><span style="font-size:11.0pt;color:#1F497D">It will be interesting to see if Kinect Fun Labs will actually
be open to indie developers, because it could potentially become another Indie
Games store front for XBOX Live. Developing a game on the Kinect could be a lot
of fun if that’s the case.</span></p>

<p class="MsoNormal"><span style="font-size:11.0pt;color:#1F497D"> </span></p>

<p class="MsoNormal"><span style="font-size:11.0pt;color:#1F497D">Microsoft has already said that the Kinect SDK is on the way and
will be free. So I’m guessing so.</span></p>

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<p class="MsoNormal"><span style="font-size:11.0pt;color:#1F497D">Cheers,</span></p>

<p class="MsoNormal"><b><span style="font-size:11.0pt;color:#1F497D">-Matthew Dyet</span></b></p>

<p class="MsoNormal"><b><span style="font-size:11.0pt;color:#1F497D">Em:</span></b><span style="font-size:11.0pt;color:#1F497D"> <a href="mailto:mattdyet@iinet.net.au" target="_blank">mattdyet@iinet.net.au</a></span></p>


<p class="MsoNormal"><b><span style="font-size:11.0pt;color:#1F497D">Web:</span></b><span style="font-size:11.0pt;color:#1F497D"> <a href="http://diomades.blogspot.com/" target="_blank"><span style="color:blue">http://diomades.blogspot.com/</span></a> & <a href="http://diomades.deviantart.com/" target="_blank"><span style="color:blue">http://diomades.deviantart.com/</span></a></span></p>


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<p class="MsoNormal"><b><span style="font-size:10.0pt;color:windowtext">From:</span></b><span style="font-size:10.0pt;color:windowtext">
<a href="mailto:pigmi-pigmi.org-bounces@lists.pigmi.org" target="_blank">pigmi-pigmi.org-bounces@lists.pigmi.org</a>
[mailto:<a href="mailto:pigmi-pigmi.org-bounces@lists.pigmi.org" target="_blank">pigmi-pigmi.org-bounces@lists.pigmi.org</a>] <b>On Behalf Of </b>Andy
Hawkins<br>
<b>Sent:</b> Friday, June 17, 2011 12:32 PM<br>
<b>To:</b> <a href="mailto:pigmi@pigmi.org" target="_blank">pigmi@pigmi.org</a><br>
<b>Subject:</b> Re: [PIGMI] Kinect motion capture</span></p>

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<p class="MsoNormal">Zang!  I'm just downloading this when you sent it :)<br>
<br>
Will post a report when I've done a test.<br>
<br>
Thanks,<br>
<br>
</p>

<p class="MsoNormal">Hey Andy,<br>
<br>
I'm pretty sure this goes straight to bvh<br>
<br>
<a href="http://www.brekel.com/?page_id=155" target="_blank">http://www.brekel.com/?page_id=155</a><br>
<br>
Pretty handy tool, i've used it a couple of times for playing around with
mo-cap<br>
<br>
On , Andy Hawkins <a href="mailto:andyhawkins@ozemail.com.au" target="_blank"><andyhawkins@ozemail.com.au></a>
wrote:<br>
> Just got myself a Kinect.  Was looking at <a href="http://www.ipisoft.com" target="_blank">http://www.ipisoft.com</a> , which is $395.
 Anyone know of an open source or cheaper alternative.<br>
> <br>
> <br>
> <br>
> Note, I only have Lightwave, so a standalone kinect->bvh capture suite
is preferred.<br>
> <br>
> <br>
> <br>
> Andy H.<br>
> <br>
> _______________________________________________<br>
> <br>
> PIGMI mailing list - <a href="http://pigmi.org/" target="_blank">http://pigmi.org/</a> - <a href="mailto:pigmi@pigmi.org" target="_blank">pigmi@pigmi.org</a><br>
> <br>
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> <br>
> </p>

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