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Thanks Simon and Paul - based on what you've both said I will
definitely start going to these - aren't we all going to something
March 2013?<br>
<br>
Andy H.<br>
<br>
<blockquote
cite="mid:CA+K330xTUPeZWT83+fsvJT-u-gdrOpMs2bAbWO3t3oF8Q4_MBw@mail.gmail.com"
type="cite">International conferences are a great eye-opener. Went
to a bunch in SF and definitely money well spent (even though
generally US$200+ per conference). Great, informative speakers
from global companies and successful studios that began as indie
players. These studios have grown to hundreds of staff and make
big $ by having observed not only what the market's doing but
where it's headed. <br>
<br>
The only studios (with more than 5 employees) I can think of in
Australia that seem focussed on where the market's headed are
Firemint and Half Brick. <br>
Firemint recognised the future of the ipad and created the Real
Racing series, which looks technically awesome and taps some
interesting tech innovations for split screen multiplayer. A great
niche game.<br>
Half Brick has the casual "on-the-train/bus" games (2-3min avg
play session) market cornered and is now tapping into the China
market.<br>
<br>
Unfortunately, in Australia we don't hear a whole lot from
successful crew like these guys at our conferences (/events), but
I do see a lot of indies that need to market their products.
Speaking of which, I wonder how Epoch is doing for the Uppercut
games guys...<br>
<br>
Anyway, I can't encourage it enough. I remember when I was back in
IZ I didn't really see a point in going to something like GDC, but
it's hard to convey what you gain from these without the actual
experience. They're just a pricetag.<br>
<br>
But defo +1 for attending globally recognised conferences
especially, you're also seeding connections across the world. You
get (quickly) diminishing returns from networking in one city. The
internet is good if persistent (solid forum presence etc), but
nothing beats a face to face connection IMO.<br>
<br>
Cheers,<br>
S<br>
<br>
<br>
<br>
<div class="gmail_quote">On Sat, Nov 26, 2011 at 12:50 PM, Paul
Turbett (Black Lab Games) <span dir="ltr"><<a
moz-do-not-send="true"
href="mailto:paul@blacklabgames.com.au">paul@blacklabgames.com.au</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt
0.8ex; border-left: 1px solid rgb(204, 204, 204);
padding-left: 1ex;">I noticed a regular column called Show and
Tell a few months ago that<br>
focuses on Australian independents, so I got in touch. An
article on<br>
Black Lab ran in October. Then, at GCAP l met in person the
journo<br>
that did the columns, mentioned the game was about to come
out, and<br>
she was interested in writing about it.<br>
<br>
I find conferences to be super valuable for knowing what is
going on<br>
in the industry, and making contacts. Being able to ask
successful<br>
people stuff provides more info than you will read on the
Internet.<br>
<br>
L8r, Paul<br>
<div>
<div class="h5"><br>
On Fri, Nov 25, 2011 at 9:28 PM, Andy Hawkins<br>
<<a moz-do-not-send="true"
href="mailto:andyhawkins@ozemail.com.au">andyhawkins@ozemail.com.au</a>>
wrote:<br>
> Did you email Kotaku to review it?<br>
><br>
> What do you mean by attending conferences? What did
you do at conferences<br>
> to assist in your career?<br>
><br>
> Andy H.<br>
><br>
> Perth, represent!!<br>
><br>
> Btw, for anyone interested in persuing a career as an
independent game<br>
> developer, this is the value of attending
conferences.<br>
><br>
> Thanks everyone who has been tweeting, **much
appreciated**<br>
><br>
> L8r Paul<br>
><br>
> On Thursday, November 24, 2011, Chris McCormick <<a
moz-do-not-send="true" href="mailto:chris@mccormick.cx">chris@mccormick.cx</a>>
wrote:<br>
>> It's on Kotaku!<br>
>><br>
>><br>
>> <a moz-do-not-send="true"
href="http://www.kotaku.com.au/2011/11/its-tactical-its-from-perth-and-its-out-today"
target="_blank">http://www.kotaku.com.au/2011/11/its-tactical-its-from-perth-and-its-out-today</a><br>
>><br>
>> Chris.<br>
>><br>
>> On 11/24/2011 11:03 AM, Anthony Sweet wrote:<br>
>>><br>
>>> Congratulations Paul!<br>
>>><br>
>>> Glad to see the results of all that hard
work. =)<br>
>>><br>
>>> --<br>
>>> Anthony Sweet<br>
>>><br>
>>> Treasurer<br>
>>> Let's Make Games Inc.<br>
>>><br>
>>> <a moz-do-not-send="true"
href="mailto:anthony@letsmakegames.org">anthony@letsmakegames.org</a> <mailto:<a
moz-do-not-send="true"
href="mailto:anthony@letsmakegames.org">anthony@letsmakegames.org</a>><br>
>>> <a moz-do-not-send="true"
href="http://letsmakegames.org" target="_blank">http://letsmakegames.org</a><br>
>>><br>
>>><br>
>>><br>
>>><br>
>>><br>
>>> On 24/11/2011, at 12:54 PM, Simon Boxer
wrote:<br>
>>><br>
>>>> Woop woop! Congrats, Paul!<br>
>>>><br>
>>>> Just downloading it and will review, star
etc.<br>
>>>><br>
>>>> All the best with your launch, and the
marketing push. If you want to<br>
>>>> share forum threads you're making people
might chime in on those as<br>
>>>> well. Started looking around a bit since
getting an ipad.<br>
>>>><br>
>>>> S<br>
>>>><br>
>>>><br>
>>>><br>
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