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    Yes especially if it involves wine and cheese :)  And surf of course
    - but not everyone on this list wants that I suppose?<br>
    <br>
    Andy H.<br>
    <blockquote
cite="mid:CAPGOPWAmX02ErAUnbqbgOM_ogRKEM0Twhoxc4w6Lq3rjrDni-Q@mail.gmail.com"
      type="cite">+1 for several-day conference/workshop down South. In
      fact, + 9001. <br>
      <br>
      <br clear="all">
      <i>Liza Shulyayeva</i><br>
      <a moz-do-not-send="true" href="http://liza.id.au" target="_blank"><span
          style="background-color: rgb(255, 255, 255);">http://liza.id.au</span></a><br>
      <br>
      <br>
      <div class="gmail_quote">On Wed, Feb 29, 2012 at 9:03 AM, Nick
        Lowe <span dir="ltr"><<a moz-do-not-send="true"
            href="mailto:nick@onetwenty.org">nick@onetwenty.org</a>></span>
        wrote:<br>
        <blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt
          0.8ex; border-left: 1px solid rgb(204, 204, 204);
          padding-left: 1ex;">
          <div style="word-wrap: break-word;">
            <div>If people have moneys that they would like to
              contribute towards making this happen, well - let's make
              it happen!</div>
            <div><br>
            </div>
            Our fortnightly Let's Make Games Inc. workday is next Monday
            and our quarterly committee meeting is on 1 April.
            <div>
              <br>
            </div>
            <div>During the workdays, I can work on a proposal for this
              sort of larger-scale paid event and put it to the
              committee at the next meeting. If there's a lot of support
              on PIGMI, we could run another Pozible drive (similar to
              Kickstarter for those that missed our funding drive for
              last years' end-of-year party) to pre-sell tickets.</div>
            <div><br>
            </div>
            <div>As alluded to in my response to Andy, I'm keen on a 3-5
              day intensive game development workshop in a resort down
              south (a typical conference venue, with people booking
              team chalets). After Global Game Jam, I just got the
              feeling that something a little longer (and slightly more
              relaxed) could be very productive.</div>
            <div><br>
            </div>
            <div>Thoughts?</div>
            <div><br>
            </div>
            <div>- Nick</div>
            <div><br>
              <div>
                <div class="im">
                  <div>On 29/02/2012, at 7:52 AM, Jon Hayward wrote:</div>
                  <br>
                </div>
                <blockquote type="cite">
                  <div class="im">While XMediaLab was useful last year
                    for networking, I have to agree with Andy, having
                    something a little more focused for ourselves would
                    be awesome.  And if not in person, teleconf would be
                    cool.  Those with can help support those without.<br>
                    <br>
                    And yes, this image summarises my opinion on the
                    idea.
                    <div><br>
                    </div>
                  </div>
                  <div><span><shutup.jpg></span>
                    <div>
                      <div class="h5"><br>
                        <br>
                        <div class="gmail_quote">On Wed, Feb 29, 2012 at
                          7:49 AM, Andy Hawkins <span dir="ltr"><<a
                              moz-do-not-send="true"
                              href="mailto:andyhawkins@ozemail.com.au"
                              target="_blank">andyhawkins@ozemail.com.au</a>></span>
                          wrote:<br>
                          <blockquote class="gmail_quote" style="margin:
                            0pt 0pt 0pt 0.8ex; border-left: 1px solid
                            rgb(204, 204, 204); padding-left: 1ex;">The
                            beef I have with XML is the entry cost and
                            the transmedia aspect of it.  Nick, Minh and
                            Anthony - message to you; start our own
                            version of this.  The entrants give these
                            guys $1000 minimum to be a part of it.
                             Surely LMG can muster up some international
                            mentors for less than that.  It costs too
                            much to take the gamble.  If you pay the
                            $1000 you are not guaranteed of a winning /
                            money making project - I think LMG can
                            change that around.   Let's call it the
                            "Young Upstart" and local businesses can
                            seed fund it - hell I'll chuck in for this.<br>
                            <br>
                            I think "Young Upstart" should fund pure
                            games, pure films and hybrids.  Most
                            importantly it should provide mentorship at
                            a reasonable price that will take the
                            entrants places and not leave them with
                            empty pockets.<br>
                            <br>
                            Andy H.
                            <div>
                              <div><br>
                                <blockquote class="gmail_quote"
                                  style="margin: 0pt 0pt 0pt 0.8ex;
                                  border-left: 1px solid rgb(204, 204,
                                  204); padding-left: 1ex;">
                                  This is conjecture, but I imagine that
                                  pure games projects would not be
                                  competitive for the award. XMediaLab
                                  is focused on transmedia, and I would
                                  expect that a pure games project (much
                                  like a pure film or pure web project)
                                  would be disadvantaged in light of
                                  projects that integrate more
                                  transmedia elements.<br>
                                  <br>
                                  So I suppose that XMediaLab is for two
                                  types of game developers. Firstly,
                                  those building worlds around their
                                  games considering how to expand their
                                  ideas across different media (e.g.
                                  game, comic, website, videos) and
                                  seeking engagement with people in
                                  related fields. Secondly, those who
                                  are open to working with people in
                                  other fields who would like to
                                  integrate games into their transmedia
                                  plans (many practitioners are keen on
                                  this, but lack knowledge of games).<br>
                                  <br>
                                  There's a general underappreciation
                                  for how good game design (and
                                  implementation) can contribute greatly
                                  to the success of transmedia projects.
                                  I feel that "interactive media"
                                  without (game) mechanics is like film
                                  without story: The final product ends
                                  up missing a vital component and comes
                                  across as rather empty. So I think
                                  that there is a lot of value that can
                                  come from local game developers being
                                  involved in the workshop next week and
                                  in XMediaLab projects.<br>
                                  <br>
                                  That being said, it's not just about
                                  what game developers can contribute,
                                  but also what we they can get out of
                                  it. I don't want people to feel that
                                  they have to be disingenuous (by
                                  attaching an 'arts practitioner' or
                                  'digital content producer' to their
                                  project) in order to meet the
                                  requirements for an award. However, I
                                  feel that it's prudent to be open to
                                  working with suitable people
                                  (hopefully also local game
                                  developers!) if an opportunity arises
                                  and they add real value.<br>
                                  <br>
                                  - Nick<br>
                                  <br>
                                  On 28/02/2012, at 8:57 PM, Saxon
                                  wrote:<br>
                                  <br>
                                  <blockquote class="gmail_quote"
                                    style="margin: 0pt 0pt 0pt 0.8ex;
                                    border-left: 1px solid rgb(204, 204,
                                    204); padding-left: 1ex;">
                                    Hi Nick,<br>
                                    <br>
                                    Do you know whether 'pure' games
                                    projects are eligible for the award
                                    this year? Last year we were
                                    disqualified from being considered
                                    for the award because it was funded
                                    by the DCA and required an 'arts
                                    practitioner' on the team (and we
                                    chose not to add one just to make us
                                    eligible for the award).<br>
                                    <br>
                                    It looks like this year they have
                                    two different awards - one funded by
                                    DCA which requires an 'arts
                                    practitioner' and one funded by
                                    ScreenWest which requires a 'digital
                                    content producer'.<br>
                                    <br>
                                    Given ScreenWest's aversion to
                                    games, I'm wondering whether they
                                    are leaving themselves open to
                                    games, or keeping some kind of
                                    loophole so they can keep games shut
                                    out :)<br>
                                    <br>
                                    That said, I think the value of XML
                                    is in the lab itself rather than the
                                    award (which was why we chose not to
                                    add a person to our team just to
                                    make us eligible in the first
                                    place). Plus, I think the two
                                    projects that received the awards
                                    last year were more deserving than
                                    our project anyway :)<br>
                                    <br>
                                    cya,<br>
                                    Saxon<br>
                                    <br>
                                    --------------------------------------------------<br>
                                    From: "Nick Lowe"<<a
                                      moz-do-not-send="true"
                                      href="mailto:nick@onetwenty.org"
                                      target="_blank">nick@onetwenty.org</a>><br>
                                    Sent: Tuesday, February 28, 2012
                                    1:25 PM<br>
                                    To:<<a moz-do-not-send="true"
                                      href="mailto:pigmi@pigmi.org"
                                      target="_blank">pigmi@pigmi.org</a>><br>
                                    Subject: [PIGMI] From Concept to
                                    Pitch workshop next Friday<br>
                                    <br>
                                    <blockquote class="gmail_quote"
                                      style="margin: 0pt 0pt 0pt 0.8ex;
                                      border-left: 1px solid rgb(204,
                                      204, 204); padding-left: 1ex;">
                                      Hi *,<br>
                                      <br>
                                      XMediaLab (XML) will be returning
                                      to Perth this year, and ScreenWest
                                      are running another pre-XML "From
                                      Concept to Pitch" workshop next
                                      Friday.<br>
                                      <br>
                                      The basic idea behind the workshop
                                      is to help teams prepare
                                      submissions for XML. Teams are
                                      assigned mentors for the day, and
                                      the workshop process is meant to
                                      help rapidly refine ideas (and
                                      inform teams of grant
                                      requirements). It's free to
                                      sign-up and lunch and refreshments
                                      are provided on the day.<br>
                                      <br>
                                      I wanted to let local game
                                      developers know that I'm going to
                                      be a mentor on the day, and also
                                      encourage people to sign up to the
                                      workshop and submit projects to
                                      XML. It's free to submit projects,
                                      and compelling projects may be
                                      able to attract scholarships to
                                      attend XML. Personally, I got a
                                      lot out of the experience (and
                                      follow-up) last year, and there is
                                      substantial interest in games
                                      development from practitioners in
                                      related industries.<br>
                                      <br>
                                      At the end of XML, two projects
                                      will be awarded $20k grants for
                                      further development. Personally, I
                                      would like to see both of the
                                      winning projects be games (wholly
                                      or in part, or at least involving
                                      local game developers). So I
                                      encourage local game developers
                                      with ideas to bring them forward
                                      and have a go. The more the local
                                      game development community makes
                                      its presence felt, the harder it
                                      is for funding bodies to disregard
                                      us.<br>
                                      <br>
                                      More information: <a
                                        moz-do-not-send="true"
href="http://screenwest.com.au/index.cfm?objectID=99D7273D-CB70-1600-756FEBB1F82127CF"
                                        target="_blank">http://screenwest.com.au/index.cfm?objectID=99D7273D-CB70-1600-756FEBB1F82127CF</a><br>
                                      <br>
                                      Feel free to send me questions by
                                      replying to this thread. :)<br>
                                      <br>
                                      Cheers,<br>
                                      <br>
                                      - Nick<br>
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