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Yes especially if it involves wine and cheese :) And surf of course
- but not everyone on this list wants that I suppose?<br>
<br>
Andy H.<br>
<blockquote
cite="mid:CAPGOPWAmX02ErAUnbqbgOM_ogRKEM0Twhoxc4w6Lq3rjrDni-Q@mail.gmail.com"
type="cite">+1 for several-day conference/workshop down South. In
fact, + 9001. <br>
<br>
<br clear="all">
<i>Liza Shulyayeva</i><br>
<a moz-do-not-send="true" href="http://liza.id.au" target="_blank"><span
style="background-color: rgb(255, 255, 255);">http://liza.id.au</span></a><br>
<br>
<br>
<div class="gmail_quote">On Wed, Feb 29, 2012 at 9:03 AM, Nick
Lowe <span dir="ltr"><<a moz-do-not-send="true"
href="mailto:nick@onetwenty.org">nick@onetwenty.org</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt
0.8ex; border-left: 1px solid rgb(204, 204, 204);
padding-left: 1ex;">
<div style="word-wrap: break-word;">
<div>If people have moneys that they would like to
contribute towards making this happen, well - let's make
it happen!</div>
<div><br>
</div>
Our fortnightly Let's Make Games Inc. workday is next Monday
and our quarterly committee meeting is on 1 April.
<div>
<br>
</div>
<div>During the workdays, I can work on a proposal for this
sort of larger-scale paid event and put it to the
committee at the next meeting. If there's a lot of support
on PIGMI, we could run another Pozible drive (similar to
Kickstarter for those that missed our funding drive for
last years' end-of-year party) to pre-sell tickets.</div>
<div><br>
</div>
<div>As alluded to in my response to Andy, I'm keen on a 3-5
day intensive game development workshop in a resort down
south (a typical conference venue, with people booking
team chalets). After Global Game Jam, I just got the
feeling that something a little longer (and slightly more
relaxed) could be very productive.</div>
<div><br>
</div>
<div>Thoughts?</div>
<div><br>
</div>
<div>- Nick</div>
<div><br>
<div>
<div class="im">
<div>On 29/02/2012, at 7:52 AM, Jon Hayward wrote:</div>
<br>
</div>
<blockquote type="cite">
<div class="im">While XMediaLab was useful last year
for networking, I have to agree with Andy, having
something a little more focused for ourselves would
be awesome. And if not in person, teleconf would be
cool. Those with can help support those without.<br>
<br>
And yes, this image summarises my opinion on the
idea.
<div><br>
</div>
</div>
<div><span><shutup.jpg></span>
<div>
<div class="h5"><br>
<br>
<div class="gmail_quote">On Wed, Feb 29, 2012 at
7:49 AM, Andy Hawkins <span dir="ltr"><<a
moz-do-not-send="true"
href="mailto:andyhawkins@ozemail.com.au"
target="_blank">andyhawkins@ozemail.com.au</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:
0pt 0pt 0pt 0.8ex; border-left: 1px solid
rgb(204, 204, 204); padding-left: 1ex;">The
beef I have with XML is the entry cost and
the transmedia aspect of it. Nick, Minh and
Anthony - message to you; start our own
version of this. The entrants give these
guys $1000 minimum to be a part of it.
Surely LMG can muster up some international
mentors for less than that. It costs too
much to take the gamble. If you pay the
$1000 you are not guaranteed of a winning /
money making project - I think LMG can
change that around. Let's call it the
"Young Upstart" and local businesses can
seed fund it - hell I'll chuck in for this.<br>
<br>
I think "Young Upstart" should fund pure
games, pure films and hybrids. Most
importantly it should provide mentorship at
a reasonable price that will take the
entrants places and not leave them with
empty pockets.<br>
<br>
Andy H.
<div>
<div><br>
<blockquote class="gmail_quote"
style="margin: 0pt 0pt 0pt 0.8ex;
border-left: 1px solid rgb(204, 204,
204); padding-left: 1ex;">
This is conjecture, but I imagine that
pure games projects would not be
competitive for the award. XMediaLab
is focused on transmedia, and I would
expect that a pure games project (much
like a pure film or pure web project)
would be disadvantaged in light of
projects that integrate more
transmedia elements.<br>
<br>
So I suppose that XMediaLab is for two
types of game developers. Firstly,
those building worlds around their
games considering how to expand their
ideas across different media (e.g.
game, comic, website, videos) and
seeking engagement with people in
related fields. Secondly, those who
are open to working with people in
other fields who would like to
integrate games into their transmedia
plans (many practitioners are keen on
this, but lack knowledge of games).<br>
<br>
There's a general underappreciation
for how good game design (and
implementation) can contribute greatly
to the success of transmedia projects.
I feel that "interactive media"
without (game) mechanics is like film
without story: The final product ends
up missing a vital component and comes
across as rather empty. So I think
that there is a lot of value that can
come from local game developers being
involved in the workshop next week and
in XMediaLab projects.<br>
<br>
That being said, it's not just about
what game developers can contribute,
but also what we they can get out of
it. I don't want people to feel that
they have to be disingenuous (by
attaching an 'arts practitioner' or
'digital content producer' to their
project) in order to meet the
requirements for an award. However, I
feel that it's prudent to be open to
working with suitable people
(hopefully also local game
developers!) if an opportunity arises
and they add real value.<br>
<br>
- Nick<br>
<br>
On 28/02/2012, at 8:57 PM, Saxon
wrote:<br>
<br>
<blockquote class="gmail_quote"
style="margin: 0pt 0pt 0pt 0.8ex;
border-left: 1px solid rgb(204, 204,
204); padding-left: 1ex;">
Hi Nick,<br>
<br>
Do you know whether 'pure' games
projects are eligible for the award
this year? Last year we were
disqualified from being considered
for the award because it was funded
by the DCA and required an 'arts
practitioner' on the team (and we
chose not to add one just to make us
eligible for the award).<br>
<br>
It looks like this year they have
two different awards - one funded by
DCA which requires an 'arts
practitioner' and one funded by
ScreenWest which requires a 'digital
content producer'.<br>
<br>
Given ScreenWest's aversion to
games, I'm wondering whether they
are leaving themselves open to
games, or keeping some kind of
loophole so they can keep games shut
out :)<br>
<br>
That said, I think the value of XML
is in the lab itself rather than the
award (which was why we chose not to
add a person to our team just to
make us eligible in the first
place). Plus, I think the two
projects that received the awards
last year were more deserving than
our project anyway :)<br>
<br>
cya,<br>
Saxon<br>
<br>
--------------------------------------------------<br>
From: "Nick Lowe"<<a
moz-do-not-send="true"
href="mailto:nick@onetwenty.org"
target="_blank">nick@onetwenty.org</a>><br>
Sent: Tuesday, February 28, 2012
1:25 PM<br>
To:<<a moz-do-not-send="true"
href="mailto:pigmi@pigmi.org"
target="_blank">pigmi@pigmi.org</a>><br>
Subject: [PIGMI] From Concept to
Pitch workshop next Friday<br>
<br>
<blockquote class="gmail_quote"
style="margin: 0pt 0pt 0pt 0.8ex;
border-left: 1px solid rgb(204,
204, 204); padding-left: 1ex;">
Hi *,<br>
<br>
XMediaLab (XML) will be returning
to Perth this year, and ScreenWest
are running another pre-XML "From
Concept to Pitch" workshop next
Friday.<br>
<br>
The basic idea behind the workshop
is to help teams prepare
submissions for XML. Teams are
assigned mentors for the day, and
the workshop process is meant to
help rapidly refine ideas (and
inform teams of grant
requirements). It's free to
sign-up and lunch and refreshments
are provided on the day.<br>
<br>
I wanted to let local game
developers know that I'm going to
be a mentor on the day, and also
encourage people to sign up to the
workshop and submit projects to
XML. It's free to submit projects,
and compelling projects may be
able to attract scholarships to
attend XML. Personally, I got a
lot out of the experience (and
follow-up) last year, and there is
substantial interest in games
development from practitioners in
related industries.<br>
<br>
At the end of XML, two projects
will be awarded $20k grants for
further development. Personally, I
would like to see both of the
winning projects be games (wholly
or in part, or at least involving
local game developers). So I
encourage local game developers
with ideas to bring them forward
and have a go. The more the local
game development community makes
its presence felt, the harder it
is for funding bodies to disregard
us.<br>
<br>
More information: <a
moz-do-not-send="true"
href="http://screenwest.com.au/index.cfm?objectID=99D7273D-CB70-1600-756FEBB1F82127CF"
target="_blank">http://screenwest.com.au/index.cfm?objectID=99D7273D-CB70-1600-756FEBB1F82127CF</a><br>
<br>
Feel free to send me questions by
replying to this thread. :)<br>
<br>
Cheers,<br>
<br>
- Nick<br>
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