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I agree with Jon too. The teleconf idea is great.<br>
<blockquote
cite="mid:CAKCMMF-x3FqmikkeYOyvsmdHOm2_EFBGG_hLvVRRaDqO5hXQLw@mail.gmail.com"
type="cite">While XMediaLab was useful last year for networking, I
have to agree with Andy, having something a little more focused
for ourselves would be awesome. And if not in person, teleconf
would be cool. Those with can help support those without.<br>
<br>
And yes, this image summarises my opinion on the idea.
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<div><img src="cid:part1.01060906.00030702@ozemail.com.au"
alt="Inline image 1"><br>
<br>
<div class="gmail_quote">On Wed, Feb 29, 2012 at 7:49 AM, Andy
Hawkins <span dir="ltr"><<a moz-do-not-send="true"
href="mailto:andyhawkins@ozemail.com.au">andyhawkins@ozemail.com.au</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt
0.8ex; border-left: 1px solid rgb(204, 204, 204);
padding-left: 1ex;">The beef I have with XML is the entry
cost and the transmedia aspect of it. Nick, Minh and
Anthony - message to you; start our own version of this.
The entrants give these guys $1000 minimum to be a part of
it. Surely LMG can muster up some international mentors for
less than that. It costs too much to take the gamble. If
you pay the $1000 you are not guaranteed of a winning /
money making project - I think LMG can change that around.
Let's call it the "Young Upstart" and local businesses can
seed fund it - hell I'll chuck in for this.<br>
<br>
I think "Young Upstart" should fund pure games, pure films
and hybrids. Most importantly it should provide mentorship
at a reasonable price that will take the entrants places and
not leave them with empty pockets.<br>
<br>
Andy H.
<div class="HOEnZb">
<div class="h5"><br>
<blockquote class="gmail_quote" style="margin: 0pt 0pt
0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204);
padding-left: 1ex;">
This is conjecture, but I imagine that pure games
projects would not be competitive for the award.
XMediaLab is focused on transmedia, and I would expect
that a pure games project (much like a pure film or
pure web project) would be disadvantaged in light of
projects that integrate more transmedia elements.<br>
<br>
So I suppose that XMediaLab is for two types of game
developers. Firstly, those building worlds around
their games considering how to expand their ideas
across different media (e.g. game, comic, website,
videos) and seeking engagement with people in related
fields. Secondly, those who are open to working with
people in other fields who would like to integrate
games into their transmedia plans (many practitioners
are keen on this, but lack knowledge of games).<br>
<br>
There's a general underappreciation for how good game
design (and implementation) can contribute greatly to
the success of transmedia projects. I feel that
"interactive media" without (game) mechanics is like
film without story: The final product ends up missing
a vital component and comes across as rather empty. So
I think that there is a lot of value that can come
from local game developers being involved in the
workshop next week and in XMediaLab projects.<br>
<br>
That being said, it's not just about what game
developers can contribute, but also what we they can
get out of it. I don't want people to feel that they
have to be disingenuous (by attaching an 'arts
practitioner' or 'digital content producer' to their
project) in order to meet the requirements for an
award. However, I feel that it's prudent to be open to
working with suitable people (hopefully also local
game developers!) if an opportunity arises and they
add real value.<br>
<br>
- Nick<br>
<br>
On 28/02/2012, at 8:57 PM, Saxon wrote:<br>
<br>
<blockquote class="gmail_quote" style="margin: 0pt 0pt
0pt 0.8ex; border-left: 1px solid rgb(204, 204,
204); padding-left: 1ex;">
Hi Nick,<br>
<br>
Do you know whether 'pure' games projects are
eligible for the award this year? Last year we were
disqualified from being considered for the award
because it was funded by the DCA and required an
'arts practitioner' on the team (and we chose not to
add one just to make us eligible for the award).<br>
<br>
It looks like this year they have two different
awards - one funded by DCA which requires an 'arts
practitioner' and one funded by ScreenWest which
requires a 'digital content producer'.<br>
<br>
Given ScreenWest's aversion to games, I'm wondering
whether they are leaving themselves open to games,
or keeping some kind of loophole so they can keep
games shut out :)<br>
<br>
That said, I think the value of XML is in the lab
itself rather than the award (which was why we chose
not to add a person to our team just to make us
eligible in the first place). Plus, I think the two
projects that received the awards last year were
more deserving than our project anyway :)<br>
<br>
cya,<br>
Saxon<br>
<br>
--------------------------------------------------<br>
From: "Nick Lowe"<<a moz-do-not-send="true"
href="mailto:nick@onetwenty.org" target="_blank">nick@onetwenty.org</a>><br>
Sent: Tuesday, February 28, 2012 1:25 PM<br>
To:<<a moz-do-not-send="true"
href="mailto:pigmi@pigmi.org" target="_blank">pigmi@pigmi.org</a>><br>
Subject: [PIGMI] From Concept to Pitch workshop next
Friday<br>
<br>
<blockquote class="gmail_quote" style="margin: 0pt
0pt 0pt 0.8ex; border-left: 1px solid rgb(204,
204, 204); padding-left: 1ex;">
Hi *,<br>
<br>
XMediaLab (XML) will be returning to Perth this
year, and ScreenWest are running another pre-XML
"From Concept to Pitch" workshop next Friday.<br>
<br>
The basic idea behind the workshop is to help
teams prepare submissions for XML. Teams are
assigned mentors for the day, and the workshop
process is meant to help rapidly refine ideas (and
inform teams of grant requirements). It's free to
sign-up and lunch and refreshments are provided on
the day.<br>
<br>
I wanted to let local game developers know that
I'm going to be a mentor on the day, and also
encourage people to sign up to the workshop and
submit projects to XML. It's free to submit
projects, and compelling projects may be able to
attract scholarships to attend XML. Personally, I
got a lot out of the experience (and follow-up)
last year, and there is substantial interest in
games development from practitioners in related
industries.<br>
<br>
At the end of XML, two projects will be awarded
$20k grants for further development. Personally, I
would like to see both of the winning projects be
games (wholly or in part, or at least involving
local game developers). So I encourage local game
developers with ideas to bring them forward and
have a go. The more the local game development
community makes its presence felt, the harder it
is for funding bodies to disregard us.<br>
<br>
More information: <a moz-do-not-send="true"
href="http://screenwest.com.au/index.cfm?objectID=99D7273D-CB70-1600-756FEBB1F82127CF"
target="_blank">http://screenwest.com.au/index.cfm?objectID=99D7273D-CB70-1600-756FEBB1F82127CF</a><br>
<br>
Feel free to send me questions by replying to this
thread. :)<br>
<br>
Cheers,<br>
<br>
- Nick<br>
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