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    I agree with Jon too. The teleconf idea is great.<br>
    <blockquote
cite="mid:CAKCMMF-x3FqmikkeYOyvsmdHOm2_EFBGG_hLvVRRaDqO5hXQLw@mail.gmail.com"
      type="cite">While XMediaLab was useful last year for networking, I
      have to agree with Andy, having something a little more focused
      for ourselves would be awesome.  And if not in person, teleconf
      would be cool.  Those with can help support those without.<br>
      <br>
      And yes, this image summarises my opinion on the idea.
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      <div><img src="cid:part1.01060906.00030702@ozemail.com.au"
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        <br>
        <div class="gmail_quote">On Wed, Feb 29, 2012 at 7:49 AM, Andy
          Hawkins <span dir="ltr"><<a moz-do-not-send="true"
              href="mailto:andyhawkins@ozemail.com.au">andyhawkins@ozemail.com.au</a>></span>
          wrote:<br>
          <blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt
            0.8ex; border-left: 1px solid rgb(204, 204, 204);
            padding-left: 1ex;">The beef I have with XML is the entry
            cost and the transmedia aspect of it.  Nick, Minh and
            Anthony - message to you; start our own version of this.
             The entrants give these guys $1000 minimum to be a part of
            it.  Surely LMG can muster up some international mentors for
            less than that.  It costs too much to take the gamble.  If
            you pay the $1000 you are not guaranteed of a winning /
            money making project - I think LMG can change that around.  
            Let's call it the "Young Upstart" and local businesses can
            seed fund it - hell I'll chuck in for this.<br>
            <br>
            I think "Young Upstart" should fund pure games, pure films
            and hybrids.  Most importantly it should provide mentorship
            at a reasonable price that will take the entrants places and
            not leave them with empty pockets.<br>
            <br>
            Andy H.
            <div class="HOEnZb">
              <div class="h5"><br>
                <blockquote class="gmail_quote" style="margin: 0pt 0pt
                  0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204);
                  padding-left: 1ex;">
                  This is conjecture, but I imagine that pure games
                  projects would not be competitive for the award.
                  XMediaLab is focused on transmedia, and I would expect
                  that a pure games project (much like a pure film or
                  pure web project) would be disadvantaged in light of
                  projects that integrate more transmedia elements.<br>
                  <br>
                  So I suppose that XMediaLab is for two types of game
                  developers. Firstly, those building worlds around
                  their games considering how to expand their ideas
                  across different media (e.g. game, comic, website,
                  videos) and seeking engagement with people in related
                  fields. Secondly, those who are open to working with
                  people in other fields who would like to integrate
                  games into their transmedia plans (many practitioners
                  are keen on this, but lack knowledge of games).<br>
                  <br>
                  There's a general underappreciation for how good game
                  design (and implementation) can contribute greatly to
                  the success of transmedia projects. I feel that
                  "interactive media" without (game) mechanics is like
                  film without story: The final product ends up missing
                  a vital component and comes across as rather empty. So
                  I think that there is a lot of value that can come
                  from local game developers being involved in the
                  workshop next week and in XMediaLab projects.<br>
                  <br>
                  That being said, it's not just about what game
                  developers can contribute, but also what we they can
                  get out of it. I don't want people to feel that they
                  have to be disingenuous (by attaching an 'arts
                  practitioner' or 'digital content producer' to their
                  project) in order to meet the requirements for an
                  award. However, I feel that it's prudent to be open to
                  working with suitable people (hopefully also local
                  game developers!) if an opportunity arises and they
                  add real value.<br>
                  <br>
                  - Nick<br>
                  <br>
                  On 28/02/2012, at 8:57 PM, Saxon wrote:<br>
                  <br>
                  <blockquote class="gmail_quote" style="margin: 0pt 0pt
                    0pt 0.8ex; border-left: 1px solid rgb(204, 204,
                    204); padding-left: 1ex;">
                    Hi Nick,<br>
                    <br>
                    Do you know whether 'pure' games projects are
                    eligible for the award this year? Last year we were
                    disqualified from being considered for the award
                    because it was funded by the DCA and required an
                    'arts practitioner' on the team (and we chose not to
                    add one just to make us eligible for the award).<br>
                    <br>
                    It looks like this year they have two different
                    awards - one funded by DCA which requires an 'arts
                    practitioner' and one funded by ScreenWest which
                    requires a 'digital content producer'.<br>
                    <br>
                    Given ScreenWest's aversion to games, I'm wondering
                    whether they are leaving themselves open to games,
                    or keeping some kind of loophole so they can keep
                    games shut out :)<br>
                    <br>
                    That said, I think the value of XML is in the lab
                    itself rather than the award (which was why we chose
                    not to add a person to our team just to make us
                    eligible in the first place). Plus, I think the two
                    projects that received the awards last year were
                    more deserving than our project anyway :)<br>
                    <br>
                    cya,<br>
                    Saxon<br>
                    <br>
                    --------------------------------------------------<br>
                    From: "Nick Lowe"<<a moz-do-not-send="true"
                      href="mailto:nick@onetwenty.org" target="_blank">nick@onetwenty.org</a>><br>
                    Sent: Tuesday, February 28, 2012 1:25 PM<br>
                    To:<<a moz-do-not-send="true"
                      href="mailto:pigmi@pigmi.org" target="_blank">pigmi@pigmi.org</a>><br>
                    Subject: [PIGMI] From Concept to Pitch workshop next
                    Friday<br>
                    <br>
                    <blockquote class="gmail_quote" style="margin: 0pt
                      0pt 0pt 0.8ex; border-left: 1px solid rgb(204,
                      204, 204); padding-left: 1ex;">
                      Hi *,<br>
                      <br>
                      XMediaLab (XML) will be returning to Perth this
                      year, and ScreenWest are running another pre-XML
                      "From Concept to Pitch" workshop next Friday.<br>
                      <br>
                      The basic idea behind the workshop is to help
                      teams prepare submissions for XML. Teams are
                      assigned mentors for the day, and the workshop
                      process is meant to help rapidly refine ideas (and
                      inform teams of grant requirements). It's free to
                      sign-up and lunch and refreshments are provided on
                      the day.<br>
                      <br>
                      I wanted to let local game developers know that
                      I'm going to be a mentor on the day, and also
                      encourage people to sign up to the workshop and
                      submit projects to XML. It's free to submit
                      projects, and compelling projects may be able to
                      attract scholarships to attend XML. Personally, I
                      got a lot out of the experience (and follow-up)
                      last year, and there is substantial interest in
                      games development from practitioners in related
                      industries.<br>
                      <br>
                      At the end of XML, two projects will be awarded
                      $20k grants for further development. Personally, I
                      would like to see both of the winning projects be
                      games (wholly or in part, or at least involving
                      local game developers). So I encourage local game
                      developers with ideas to bring them forward and
                      have a go. The more the local game development
                      community makes its presence felt, the harder it
                      is for funding bodies to disregard us.<br>
                      <br>
                      More information: <a moz-do-not-send="true"
href="http://screenwest.com.au/index.cfm?objectID=99D7273D-CB70-1600-756FEBB1F82127CF"
                        target="_blank">http://screenwest.com.au/index.cfm?objectID=99D7273D-CB70-1600-756FEBB1F82127CF</a><br>
                      <br>
                      Feel free to send me questions by replying to this
                      thread. :)<br>
                      <br>
                      Cheers,<br>
                      <br>
                      - Nick<br>
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