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<div class="moz-cite-prefix">Found this... might be a good place to
start. Once you have the normal map generated - bring it into
Unity and change it's type to Normal Map then use on a new
material of type Bump Diffuse putting the Normal map into the
provided slot along with your Diffuse (Unity 4.5) or Normal Map
along with Albedo for Unity 5 (Standard Shader). Unity will fix
it as a Normal map if you forget.<br>
<a href="http://www.thiagoklafke.com/xnormal.html" target="_blank"
rel="noreferrer" style="color: rgb(68, 68, 68); font-family:
'Helvetica Neue', Arial, Helvetica, sans-serif; font-size: 14px;
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white-space: normal; widows: 1; word-spacing: 0px;
-webkit-text-stroke-width: 0px; background-color: rgb(255, 255,
255);">http://www.thiagoklafke.com/xnormal.html</a><br>
<br>
Andy H.<br>
</div>
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cite="mid:001c01d091e8$537c7550$fa755ff0$@skgames.com.au"
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<p class="MsoNormal">Hey everyone,<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">A friend of mine is doing some awesome
stuff over at UWA with unity. He’s looking for some technical
knowledge regarding bump maps and xnormal in Unity, can anyone
recommend someone who’d be willing to give some advice?<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">If you can help, send me a quick email and
I’ll forward it over to him. His name’s Josh Harle, and your
bump mapping help could end up in a project to map and record
aboriginal cave paintings in the north west, which is pretty
rad. <o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">Cheers!<o:p></o:p></p>
<p class="MsoNormal"><span
style="font-size:12.0pt;mso-fareast-language:EN-AU">Louis
Roots<o:p></o:p></span></p>
<p class="MsoNormal"><span
style="font-size:12.0pt;mso-fareast-language:EN-AU">SK Games
Pty Ltd<o:p></o:p></span></p>
<p class="MsoNormal"><i><span style="mso-fareast-language:EN-AU"><o:p> </o:p></span></i></p>
<p class="MsoNormal"><o:p> </o:p></p>
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