[PIGMI] R18 Classification Review

Liam Jones ijebus at hotmail.com
Wed Dec 1 06:24:56 PST 2010


Meanwhile...

http://www.kotaku.com.au/2010/12/government-study-no-conclusive-evidence-that-violent-games-affect-children/

'- there is no conclusive evidence that violent computer games have a greater impact on players than other violent media, such as movies or music videos
- there is stronger evidence of short-term effects from violent computer games, than long-term effects
- some research finds that violent computer games are a small risk factor in aggressive behaviour over the short term, but these studies do not thoroughly explore other factors such as aggressive personality, family and peer influence and socio-economic status.'


From: Paul Turbett (Black Lab Games) 
Sent: Wednesday, December 01, 2010 10:22 PM
To: pigmi at pigmi.org 
Subject: Re: [PIGMI] R18 Classification Review


I noticed this in the section "Does violence in games influence real life violence?"  (italics added by me):

 

 

Against an R 18+ Classification 

The Sporting Shooters Association of Australia (SSAA), certain members of WA Parliament (WA Parliamentarians), FamilyVoice Australia (FAVA), Commissioner for Children Tasmania (CCT), Commissioners for Children and Young People and Child Guardians (CCYPCG)3 and the ACCM presented research that points to violence in video games as a source of aggressive and anti-social behaviour amongst game players.

 

 

And in the section about "The Interactivity of Games"

 

 

Against an R 18+ classification 

Many groups argue that the interactive nature of games distinguishes them from films and other types of media. These groups included WA Parliamentarians..

 

 

Awesome!

 

 

From: pigmi-pigmi.org-bounces at lists.pigmi.org [mailto:pigmi-pigmi.org-bounces at lists.pigmi.org] On Behalf Of Jack Casey
Sent: Wednesday, 1 December 2010 3:29 PM
To: pigmi at pigmi.org
Subject: Re: [PIGMI] R18 Classification Review

 

Why doesn't someone do a comparison of violent behaviour of young adult video gamers vs young adult AFL players?

 

I don't get why people are trying to prove or disprove that playing a violent game might make you more hyped up and violent for the next hour (duh). When it surely also happens with most any other competitive activity (let's say, paintball?) and no one has any problem with those?

On 1 December 2010 03:57, Simon Boxer <sb at simonboxer.com> wrote:

I like that the only age category where more people said 'No' than 'Yes' was 65+.

Interesting data indeed.

S



On Tue, Nov 30, 2010 at 6:30 PM, Cameron Royal <cameron at sandboxsoftware.net> wrote:

  Was just forwarded this press release from a friend of mine - the introduction of an R18 classification will be discussed next week at an attorney general meeting. 

   

  The survey figures are pretty interesting:

   

  http://www.ag.gov.au/www/agd/rwpattach.nsf/VAP/(3A6790B96C927794AF1031D9395C5C20)~R+18plus+status+report.pdf/$file/R+18plus+status+report.pdf

   

  -

  Cam

   

   

   


  Sent: Wednesday, 1 December 2010 9:52 AM
  Subject: O'CONNOR: R18+ computer game classification review released [SEC=UNCLASSIFIED]

   

  UNCLASSIFIED

  THE HON BRENDANCONNOR MP

  MINISTER FOR HOME AFFAIRS AND JUSTICE

   

   

  MEDIA RELEASE

   

  Wednesday, 1 December 2010

   

  R18+ computer game classification review released

   

  Minister for Home Affairs and Justice Brendan Connor today released a review of existing research into whether people who play violent computer games are at greater risk of being aggressive.

   

  This analysis of the available literature shows that:

  ·        there is no conclusive evidence that violent computer games have a greater impact on players than other violent media, such as movies or music videos

  ·        there is stronger evidence of short-term effects from violent computer games, than long-term effects

  ·        some research finds that violent computer games are a small risk factor in aggressive behaviour over the short term, but these studies do not thoroughly explore other factors such as aggressive personality, family and peer influence and socio-economic status.

  The introduction of an R18+ classification for video games will be discussed at the Standing Committee of AttorneGeneral meeting in Canberra on Friday 10 December.

   

  The literature review is available at www.ag.gov.au/gamesclassification

   

   

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