[PIGMI] R18 Classification Review

Michael B michael.sg at gmail.com
Wed Dec 1 06:41:51 PST 2010


>
> "I think team work in a game compared to team work in a real life game
> like hockey or AFL is a little bit different. The team work in an online
> game is very crude and its really primitive like the original
> hunter/gathering we do its more like a pack, of wild animals."
>  I couldn't disagree more. [image: Smile emoticon]
>

I was thinking of Guild Wars and other shoot em ups of old, theres no
respect for team and fairness, and people are given anti-encouragement
instead of tips its the opposite of team play.

I think violence in video games would support the aggression not necessarily
be the source of it. It all depends on the way it was researched, it
shouldnt be a be-all-and-end-all because big names have stood behind it it
just means their more sillier if their disproven.

I dont think video games have been around long enough to have a long term
effect, and people realise effects of games on their own and start opposing
the flow ...of wanting to play pong with jaffas ...or treating real life as
a video game. But it could be said watching too many tv shows or movies has
the long term effect of turning people into walking catch-phrase machines.

Might as well decide for yourself and, or at least get the opinion of old
video gamers... a lot of them for reasearch...

Michael

On 1 December 2010 22:24, Liam Jones <ijebus at hotmail.com> wrote:

>  Meanwhile...
>
>
> http://www.kotaku.com.au/2010/12/government-study-no-conclusive-evidence-that-violent-games-affect-children/
>
> '- there is no conclusive evidence that violent computer games have a
> greater impact on players than other violent media, such as movies or music
> videos
>
> - there is stronger evidence of short-term effects from violent computer
> games, than long-term effects
> - some research finds that violent computer games are a small risk factor
> in aggressive behaviour over the short term, but these studies do not
> thoroughly explore other factors such as aggressive personality, family and
> peer influence and socio-economic status.'
>
>  *From:* Paul Turbett (Black Lab Games) <paul at blacklabgames.com.au>
> *Sent:* Wednesday, December 01, 2010 10:22 PM
> *To:* pigmi at pigmi.org
> *Subject:* Re: [PIGMI] R18 Classification Review
>
>  I noticed this in the section "Does violence in games influence real life
> violence?"  (italics added by me):
>
>
>
>
>
> *Against an R 18+ Classification *
>
> The Sporting Shooters Association of Australia (*SSAA*), *certain members
> of WA Parliament (WA Parliamentarians),* FamilyVoice Australia (*FAVA*),
> Commissioner for Children Tasmania (*CCT*), Commissioners for Children and
> Young People and Child Guardians (*CCYPCG*)3 and the ACCM presented
> research that points to violence in video games as a source of aggressive
> and anti-social behaviour amongst game players.
>
>
>
>
>
> And in the section about "The Interactivity of Games"
>
>
>
>
>
> *Against an R 18+ classification *
>
> Many groups argue that the interactive nature of games distinguishes them
> from films and other types of media. These groups included *WA
> Parliamentarians….*
>
> * *
>
> * *
>
> Awesome!
>
>
>
>
>
> *From:* pigmi-pigmi.org-bounces at lists.pigmi.org [mailto:
> pigmi-pigmi.org-bounces at lists.pigmi.org] *On Behalf Of *Jack Casey
> *Sent:* Wednesday, 1 December 2010 3:29 PM
> *To:* pigmi at pigmi.org
> *Subject:* Re: [PIGMI] R18 Classification Review
>
>
>
> Why doesn't someone do a comparison of violent behaviour of young adult
> video gamers vs young adult AFL players?
>
>
>
> I don't get why people are trying to prove or disprove that playing a
> violent game might make you more hyped up and violent for the next hour
> (duh). When it surely also happens with most any other competitive activity
> (let's say, paintball?) and no one has any problem with those?
>
> On 1 December 2010 03:57, Simon Boxer <sb at simonboxer.com> wrote:
>
> I like that the only age category where more people said 'No' than 'Yes'
> was 65+.
>
> Interesting data indeed.
>
> S
>
>   On Tue, Nov 30, 2010 at 6:30 PM, Cameron Royal <
> cameron at sandboxsoftware.net> wrote:
>
>  Was just forwarded this press release from a friend of mine - the
> introduction of an R18 classification will be discussed next week at an
> attorney general meeting.
>
>
>
> The survey figures are pretty interesting:
>
>
>
>
> http://www.ag.gov.au/www/agd/rwpattach.nsf/VAP/(3A6790B96C927794AF1031D9395C5C20)~R+18plus+status+report.pdf/$file/R+18plus+status+report.pdf<http://www.ag.gov.au/www/agd/rwpattach.nsf/VAP/%283A6790B96C927794AF1031D9395C5C20%29%7ER+18plus+status+report.pdf/$file/R+18plus+status+report.pdf>
>
>
>
> -
>
> Cam
>
>
>
>
>
>
>
> *
> Sent:* Wednesday, 1 December 2010 9:52 AM
> *Subject:* O'CONNOR: R18+ computer game classification review released
> [SEC=UNCLASSIFIED]
>
>
>
> UNCLASSIFIED
>
> [image: large crest]*THE HON BRENDANCONNOR MP*
>
> MINISTER FOR HOME AFFAIRS AND JUSTICE
>
>
>
>
>
> *MEDIA RELEASE*
>
>
>
> Wednesday, 1 December 2010
>
>
>
> *R18+ computer game classification review released*
>
>
>
> Minister for Home Affairs and Justice Brendan Connor today released a
> review of existing research into whether people who play violent computer
> games are at greater risk of being aggressive.
>
>
>
> This analysis of the available literature shows that:
>
> ·        there is no conclusive evidence that violent computer games have
> a greater impact on players than other violent media, such as movies or
> music videos
>
> ·        there is stronger evidence of short-term effects from violent
> computer games, than long-term effects
>
> ·        some research finds that violent computer games are a small risk
> factor in aggressive behaviour over the short term, but these studies do not
> thoroughly explore other factors such as aggressive personality, family and
> peer influence and socio-economic status.
>
> The introduction of an R18+ classification for video games will be
> discussed at the Standing Committee of AttorneGeneral meeting in Canberra on
> Friday 10 December.
>
>
>
> The literature review is available at www.ag.gov.au/gamesclassification
>
>
>
>
>
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