[PIGMI] R18 Classification Review
Liam Jones
ijebus at hotmail.com
Wed Dec 1 21:35:41 PST 2010
Sounds like you are talking about people displaying good sportsmanship (or not), as opposed to their displaying good team work/skills/tactics (or not :p).
Whether it be AFL, Netball or Counterstrike, a person can be a terrible sport and still be a valuable part of a team due to his/her teamwork.
Obviously they'd probably be better liked if they didn't act like chumps though :p
Date: Wed, 1 Dec 2010 22:41:51 +0800
From: michael.sg at gmail.com
To: pigmi at pigmi.org
Subject: Re: [PIGMI] R18 Classification Review
"I think team
work in a game compared to team work in a real life game like hockey or AFL is a
little bit different. The team work in an online game is very crude and its
really primitive like the original hunter/gathering we do its more like a pack,
of wild animals."
I couldn't disagree more.
I was thinking of Guild Wars and other shoot em ups of old, theres no respect for team and fairness, and people are given anti-encouragement instead of tips its the opposite of team play.
I think violence in video games would support the aggression not necessarily be the source of it. It all depends on the way it was researched, it shouldnt be a be-all-and-end-all because big names have stood behind it it just means their more sillier if their disproven.
I dont think video games have been around long enough to have a long term effect, and people realise effects of games on their own and start opposing the flow ...of wanting to play pong with jaffas ...or treating real life as a video game. But it could be said watching too many tv shows or movies has the long term effect of turning people into walking catch-phrase machines.
Might as well decide for yourself and, or at least get the opinion of old video gamers... a lot of them for reasearch...
Michael
On 1 December 2010 22:24, Liam Jones <ijebus at hotmail.com> wrote:
Meanwhile...
http://www.kotaku.com.au/2010/12/government-study-no-conclusive-evidence-that-violent-games-affect-children/
'- there is no conclusive evidence that violent computer
games have a greater impact on players than other violent media, such as movies
or music videos
- there is stronger evidence of short-term effects from
violent computer games, than long-term effects
- some research finds that
violent computer games are a small risk factor in aggressive behaviour over the
short term, but these studies do not thoroughly explore other factors such as
aggressive personality, family and peer influence and socio-economic
status.'
From: Paul Turbett (Black Lab Games)
Sent: Wednesday, December 01, 2010 10:22 PM
To: pigmi at pigmi.org
Subject: Re: [PIGMI] R18 Classification Review
I
noticed this in the section "Does violence in games influence real life
violence?" (italics added by me):
Against an R 18+
Classification
The Sporting Shooters
Association of Australia (SSAA), certain members of WA Parliament
(WA Parliamentarians), FamilyVoice Australia (FAVA),
Commissioner for Children Tasmania (CCT), Commissioners for Children and
Young People and Child Guardians (CCYPCG)3 and the ACCM
presented research that points to violence in video games as a source of
aggressive and anti-social behaviour amongst game players.
And
in the section about "The Interactivity of Games"
Against an R 18+
classification
Many groups argue that the
interactive nature of games distinguishes them from films and other types of
media. These groups included WA Parliamentarians….
Awesome!
From:
pigmi-pigmi.org-bounces at lists.pigmi.org
[mailto:pigmi-pigmi.org-bounces at lists.pigmi.org] On Behalf Of Jack
Casey
Sent: Wednesday, 1 December 2010 3:29 PM
To:
pigmi at pigmi.org
Subject: Re: [PIGMI] R18 Classification
Review
Why doesn't someone do a comparison of violent behaviour of
young adult video gamers vs young adult AFL players?
I don't get why people are trying to prove or disprove that
playing a violent game might make you more hyped up and violent for the next
hour (duh). When it surely also happens with most any other competitive activity
(let's say, paintball?) and no one has any problem with
those?
On 1 December 2010 03:57, Simon Boxer <sb at simonboxer.com> wrote:
I like that the only age category
where more people said 'No' than 'Yes' was 65+.
Interesting data
indeed.
S
On Tue, Nov 30, 2010 at 6:30 PM, Cameron Royal <cameron at sandboxsoftware.net>
wrote:
Was just forwarded this press release from a friend of mine
- the introduction of an R18 classification will be discussed next week at an
attorney general meeting.
The survey figures are pretty
interesting:
http://www.ag.gov.au/www/agd/rwpattach.nsf/VAP/(3A6790B96C927794AF1031D9395C5C20)~R+18plus+status+report.pdf/$file/R+18plus+status+report.pdf
-
Cam
Sent: Wednesday, 1 December 2010 9:52
AM
Subject: O'CONNOR: R18+ computer game classification review
released [SEC=UNCLASSIFIED]
UNCLASSIFIED
THE HON
BRENDANCONNOR MP
MINISTER FOR HOME
AFFAIRS AND JUSTICE
MEDIA
RELEASE
Wednesday, 1
December 2010
R18+ computer game
classification review released
Minister for Home
Affairs and Justice Brendan Connor today released a review of existing
research into whether people who play violent computer games are at greater
risk of being aggressive.
This analysis of the
available literature shows that:
·
there is no
conclusive evidence that violent computer games have a greater impact on
players than other violent media, such as movies or music
videos
·
there is stronger
evidence of short-term effects from violent computer games, than long-term
effects
·
some research finds
that violent computer games are a small risk factor in aggressive behaviour
over the short term, but these studies do not thoroughly explore other factors
such as aggressive personality, family and peer influence and socio-economic
status.
The introduction of
an R18+ classification for video games will be discussed at the Standing
Committee of AttorneGeneral meeting in Canberra on Friday 10
December.
The literature
review is available at www.ag.gov.au/gamesclassification
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