[PIGMI] R18 Classification Review

Liam Jones ijebus at hotmail.com
Wed Dec 1 21:35:41 PST 2010


Sounds like you are talking about people displaying good sportsmanship (or not), as opposed to their displaying good team work/skills/tactics (or not :p). 
Whether it be AFL, Netball or Counterstrike, a person can be a terrible sport and still be a valuable part of a team due to his/her teamwork.
Obviously they'd probably be better liked if they didn't act like chumps though :p
Date: Wed, 1 Dec 2010 22:41:51 +0800
From: michael.sg at gmail.com
To: pigmi at pigmi.org
Subject: Re: [PIGMI] R18 Classification Review


"I think team 
work in a game compared to team work in a real life game like hockey or AFL is a 
little bit different. The team work in an online game is very crude and its 
really primitive like the original hunter/gathering we do its more like a pack, 
of wild animals."
 I couldn't disagree more. 


I was thinking of Guild Wars and other shoot em ups of old, theres no respect for team and fairness, and people are given anti-encouragement instead of tips its the opposite of team play.


I think violence in video games would support the aggression not necessarily be the source of it. It all depends on the way it was researched, it shouldnt be a be-all-and-end-all because big names have stood behind it it just means their more sillier if their disproven.


I dont think video games have been around long enough to have a long term effect, and people realise effects of games on their own and start opposing the flow ...of wanting to play pong with jaffas ...or treating real life as a video game. But it could be said watching too many tv shows or movies has the long term effect of turning people into walking catch-phrase machines.


Might as well decide for yourself and, or at least get the opinion of old video gamers... a lot of them for reasearch...

Michael

On 1 December 2010 22:24, Liam Jones <ijebus at hotmail.com> wrote:










Meanwhile...
 
http://www.kotaku.com.au/2010/12/government-study-no-conclusive-evidence-that-violent-games-affect-children/
 
'- there is no conclusive evidence that violent computer 
games have a greater impact on players than other violent media, such as movies 
or music videos
- there is stronger evidence of short-term effects from 
violent computer games, than long-term effects
- some research finds that 
violent computer games are a small risk factor in aggressive behaviour over the 
short term, but these studies do not thoroughly explore other factors such as 
aggressive personality, family and peer influence and socio-economic 
status.'




From: Paul Turbett (Black Lab Games) 

Sent: Wednesday, December 01, 2010 10:22 PM
To: pigmi at pigmi.org 
Subject: Re: [PIGMI] R18 Classification Review



I 
noticed this in the section "Does violence in games influence real life 
violence?"  (italics added by me):
 
 
Against an R 18+ 
Classification 
The Sporting Shooters 
Association of Australia (SSAA), certain members of WA Parliament 
(WA Parliamentarians), FamilyVoice Australia (FAVA), 
Commissioner for Children Tasmania (CCT), Commissioners for Children and 
Young People and Child Guardians (CCYPCG)3 and the ACCM 
presented research that points to violence in video games as a source of 
aggressive and anti-social behaviour amongst game players.
 
 
And 
in the section about "The Interactivity of Games"
 
 
Against an R 18+ 
classification 
Many groups argue that the 
interactive nature of games distinguishes them from films and other types of 
media. These groups included WA Parliamentarians….
 
 
Awesome!
 
 

From: 
pigmi-pigmi.org-bounces at lists.pigmi.org 
[mailto:pigmi-pigmi.org-bounces at lists.pigmi.org] On Behalf Of Jack 
Casey
Sent: Wednesday, 1 December 2010 3:29 PM
To: 
pigmi at pigmi.org
Subject: Re: [PIGMI] R18 Classification 
Review
 

Why doesn't someone do a comparison of violent behaviour of 
young adult video gamers vs young adult AFL players?

 

I don't get why people are trying to prove or disprove that 
playing a violent game might make you more hyped up and violent for the next 
hour (duh). When it surely also happens with most any other competitive activity 
(let's say, paintball?) and no one has any problem with 
those?

On 1 December 2010 03:57, Simon Boxer <sb at simonboxer.com> wrote:
I like that the only age category 
where more people said 'No' than 'Yes' was 65+.

Interesting data 
indeed.

S





On Tue, Nov 30, 2010 at 6:30 PM, Cameron Royal <cameron at sandboxsoftware.net> 
wrote:


  
  
  Was just forwarded this press release from a friend of mine 
  - the introduction of an R18 classification will be discussed next week at an 
  attorney general meeting. 
  
   
  
  The survey figures are pretty 
  interesting:
  
   
  
  http://www.ag.gov.au/www/agd/rwpattach.nsf/VAP/(3A6790B96C927794AF1031D9395C5C20)~R+18plus+status+report.pdf/$file/R+18plus+status+report.pdf

  
   
  
  -
  
  Cam
  
   
  
   
  
   
  
  
  
  
  
Sent: Wednesday, 1 December 2010 9:52 
  AM
Subject: O'CONNOR: R18+ computer game classification review 
  released [SEC=UNCLASSIFIED]
   
  UNCLASSIFIED
  THE HON 
  BRENDANCONNOR MP
  MINISTER FOR HOME 
  AFFAIRS AND JUSTICE
   
   
  
  MEDIA 
  RELEASE
   
  Wednesday, 1 
  December 2010
   
  R18+ computer game 
  classification review released
   
  Minister for Home 
  Affairs and Justice Brendan Connor today released a review of existing 
  research into whether people who play violent computer games are at greater 
  risk of being aggressive.
   
  This analysis of the 
  available literature shows that:
  ·        
  there is no 
  conclusive evidence that violent computer games have a greater impact on 
  players than other violent media, such as movies or music 
  videos
  ·        
  there is stronger 
  evidence of short-term effects from violent computer games, than long-term 
  effects
  ·        
  some research finds 
  that violent computer games are a small risk factor in aggressive behaviour 
  over the short term, but these studies do not thoroughly explore other factors 
  such as aggressive personality, family and peer influence and socio-economic 
  status.
  The introduction of 
  an R18+ classification for video games will be discussed at the Standing 
  Committee of AttorneGeneral meeting in Canberra on Friday 10 
  December.
   
  The literature 
  review is available at www.ag.gov.au/gamesclassification
  
   
   
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