[PIGMI] iPad version of Star Hammer Tactics, please help me spread the word

Andy Hawkins andyhawkins at ozemail.com.au
Sat Nov 26 03:49:38 PST 2011


Thanks Simon and Paul - based on what you've both said I will definitely 
start going to these  - aren't we all going to something March 2013?

Andy H.

> International conferences are a great eye-opener. Went to a bunch in 
> SF and definitely money well spent (even though generally US$200+ per 
> conference). Great, informative speakers from global companies and 
> successful studios that began as indie players. These studios have 
> grown to hundreds of staff and make big $ by having observed not only 
> what the market's doing but where it's headed.
>
> The only studios (with more than 5 employees) I can think of in 
> Australia that seem focussed on where the market's headed are Firemint 
> and Half Brick.
> Firemint recognised the future of the ipad and created the Real Racing 
> series, which looks technically awesome and taps some interesting tech 
> innovations for split screen multiplayer. A great niche game.
> Half Brick has the casual "on-the-train/bus" games (2-3min avg play 
> session) market cornered and is now tapping into the China market.
>
> Unfortunately, in Australia we don't hear a whole lot from successful 
> crew like these guys at our conferences (/events), but I do see a lot 
> of indies that need to market their products. Speaking of which, I 
> wonder how Epoch is doing for the Uppercut games guys...
>
> Anyway, I can't encourage it enough. I remember when I was back in IZ 
> I didn't really see a point in going to something like GDC, but it's 
> hard to convey what you gain from these without the actual experience. 
> They're just a pricetag.
>
> But defo +1 for attending globally recognised conferences especially, 
> you're also seeding connections across the world. You get (quickly) 
> diminishing returns from networking in one city. The internet is good 
> if persistent (solid forum presence etc), but nothing beats a face to 
> face connection IMO.
>
> Cheers,
> S
>
>
>
> On Sat, Nov 26, 2011 at 12:50 PM, Paul Turbett (Black Lab Games) 
> <paul at blacklabgames.com.au <mailto:paul at blacklabgames.com.au>> wrote:
>
>     I noticed a regular column called Show and Tell a few months ago that
>     focuses on Australian independents, so I got in touch. An article on
>     Black Lab ran in October. Then, at GCAP l met in person the journo
>     that did the columns, mentioned the game was about to come out, and
>     she was interested in writing about it.
>
>     I find conferences to be super valuable for knowing what is going on
>     in the industry, and making contacts. Being able to ask successful
>     people stuff  provides more info than you will read on the Internet.
>
>     L8r, Paul
>
>     On Fri, Nov 25, 2011 at 9:28 PM, Andy Hawkins
>     <andyhawkins at ozemail.com.au <mailto:andyhawkins at ozemail.com.au>>
>     wrote:
>     > Did you email Kotaku to review it?
>     >
>     > What do you mean by attending conferences?  What did you do at
>     conferences
>     > to assist in your career?
>     >
>     > Andy H.
>     >
>     > Perth, represent!!
>     >
>     > Btw, for anyone interested in persuing a career as an
>     independent game
>     > developer, this is the value of attending conferences.
>     >
>     > Thanks everyone who has been tweeting, **much appreciated**
>     >
>     > L8r Paul
>     >
>     > On Thursday, November 24, 2011, Chris McCormick
>     <chris at mccormick.cx <mailto:chris at mccormick.cx>> wrote:
>     >> It's on Kotaku!
>     >>
>     >>
>     >>
>     http://www.kotaku.com.au/2011/11/its-tactical-its-from-perth-and-its-out-today
>     >>
>     >> Chris.
>     >>
>     >> On 11/24/2011 11:03 AM, Anthony Sweet wrote:
>     >>>
>     >>> Congratulations Paul!
>     >>>
>     >>> Glad to see the results of all that hard work. =)
>     >>>
>     >>> --
>     >>> Anthony Sweet
>     >>>
>     >>> Treasurer
>     >>> Let's Make Games Inc.
>     >>>
>     >>> anthony at letsmakegames.org <mailto:anthony at letsmakegames.org>
>     <mailto:anthony at letsmakegames.org <mailto:anthony at letsmakegames.org>>
>     >>> http://letsmakegames.org
>     >>>
>     >>>
>     >>>
>     >>>
>     >>>
>     >>> On 24/11/2011, at 12:54 PM, Simon Boxer wrote:
>     >>>
>     >>>> Woop woop! Congrats, Paul!
>     >>>>
>     >>>> Just downloading it and will review, star etc.
>     >>>>
>     >>>> All the best with your launch, and the marketing push. If you
>     want to
>     >>>> share forum threads you're making people might chime in on
>     those as
>     >>>> well. Started looking around a bit since getting an ipad.
>     >>>>
>     >>>> S
>     >>>>
>     >>>>
>     >>>>
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>
>
>
> -- 
>
> Simon Boxer
> Concept Artist
> +61 401 660 286
> http://simonboxer.com
>
>
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