[PIGMI] From Concept to Pitch workshop next Friday
Andy Hawkins
andyhawkins at ozemail.com.au
Tue Feb 28 16:59:28 PST 2012
I agree with Jon too. The teleconf idea is great.
> While XMediaLab was useful last year for networking, I have to agree
> with Andy, having something a little more focused for ourselves would
> be awesome. And if not in person, teleconf would be cool. Those with
> can help support those without.
>
> And yes, this image summarises my opinion on the idea.
>
> Inline image 1
>
> On Wed, Feb 29, 2012 at 7:49 AM, Andy Hawkins
> <andyhawkins at ozemail.com.au <mailto:andyhawkins at ozemail.com.au>> wrote:
>
> The beef I have with XML is the entry cost and the transmedia
> aspect of it. Nick, Minh and Anthony - message to you; start our
> own version of this. The entrants give these guys $1000 minimum
> to be a part of it. Surely LMG can muster up some international
> mentors for less than that. It costs too much to take the gamble.
> If you pay the $1000 you are not guaranteed of a winning / money
> making project - I think LMG can change that around. Let's call
> it the "Young Upstart" and local businesses can seed fund it -
> hell I'll chuck in for this.
>
> I think "Young Upstart" should fund pure games, pure films and
> hybrids. Most importantly it should provide mentorship at a
> reasonable price that will take the entrants places and not leave
> them with empty pockets.
>
> Andy H.
>
> This is conjecture, but I imagine that pure games projects
> would not be competitive for the award. XMediaLab is focused
> on transmedia, and I would expect that a pure games project
> (much like a pure film or pure web project) would be
> disadvantaged in light of projects that integrate more
> transmedia elements.
>
> So I suppose that XMediaLab is for two types of game
> developers. Firstly, those building worlds around their games
> considering how to expand their ideas across different media
> (e.g. game, comic, website, videos) and seeking engagement
> with people in related fields. Secondly, those who are open to
> working with people in other fields who would like to
> integrate games into their transmedia plans (many
> practitioners are keen on this, but lack knowledge of games).
>
> There's a general underappreciation for how good game design
> (and implementation) can contribute greatly to the success of
> transmedia projects. I feel that "interactive media" without
> (game) mechanics is like film without story: The final product
> ends up missing a vital component and comes across as rather
> empty. So I think that there is a lot of value that can come
> from local game developers being involved in the workshop next
> week and in XMediaLab projects.
>
> That being said, it's not just about what game developers can
> contribute, but also what we they can get out of it. I don't
> want people to feel that they have to be disingenuous (by
> attaching an 'arts practitioner' or 'digital content producer'
> to their project) in order to meet the requirements for an
> award. However, I feel that it's prudent to be open to working
> with suitable people (hopefully also local game developers!)
> if an opportunity arises and they add real value.
>
> - Nick
>
> On 28/02/2012, at 8:57 PM, Saxon wrote:
>
> Hi Nick,
>
> Do you know whether 'pure' games projects are eligible for
> the award this year? Last year we were disqualified from
> being considered for the award because it was funded by
> the DCA and required an 'arts practitioner' on the team
> (and we chose not to add one just to make us eligible for
> the award).
>
> It looks like this year they have two different awards -
> one funded by DCA which requires an 'arts practitioner'
> and one funded by ScreenWest which requires a 'digital
> content producer'.
>
> Given ScreenWest's aversion to games, I'm wondering
> whether they are leaving themselves open to games, or
> keeping some kind of loophole so they can keep games shut
> out :)
>
> That said, I think the value of XML is in the lab itself
> rather than the award (which was why we chose not to add a
> person to our team just to make us eligible in the first
> place). Plus, I think the two projects that received the
> awards last year were more deserving than our project
> anyway :)
>
> cya,
> Saxon
>
> --------------------------------------------------
> From: "Nick Lowe"<nick at onetwenty.org
> <mailto:nick at onetwenty.org>>
> Sent: Tuesday, February 28, 2012 1:25 PM
> To:<pigmi at pigmi.org <mailto:pigmi at pigmi.org>>
> Subject: [PIGMI] From Concept to Pitch workshop next Friday
>
> Hi *,
>
> XMediaLab (XML) will be returning to Perth this year,
> and ScreenWest are running another pre-XML "From
> Concept to Pitch" workshop next Friday.
>
> The basic idea behind the workshop is to help teams
> prepare submissions for XML. Teams are assigned
> mentors for the day, and the workshop process is meant
> to help rapidly refine ideas (and inform teams of
> grant requirements). It's free to sign-up and lunch
> and refreshments are provided on the day.
>
> I wanted to let local game developers know that I'm
> going to be a mentor on the day, and also encourage
> people to sign up to the workshop and submit projects
> to XML. It's free to submit projects, and compelling
> projects may be able to attract scholarships to attend
> XML. Personally, I got a lot out of the experience
> (and follow-up) last year, and there is substantial
> interest in games development from practitioners in
> related industries.
>
> At the end of XML, two projects will be awarded $20k
> grants for further development. Personally, I would
> like to see both of the winning projects be games
> (wholly or in part, or at least involving local game
> developers). So I encourage local game developers with
> ideas to bring them forward and have a go. The more
> the local game development community makes its
> presence felt, the harder it is for funding bodies to
> disregard us.
>
> More information:
> http://screenwest.com.au/index.cfm?objectID=99D7273D-CB70-1600-756FEBB1F82127CF
>
> Feel free to send me questions by replying to this
> thread. :)
>
> Cheers,
>
> - Nick
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