[PIGMI] From Concept to Pitch workshop next Friday

Andy Hawkins andyhawkins at ozemail.com.au
Tue Feb 28 16:59:28 PST 2012


I agree with Jon too. The teleconf idea is great.
> While XMediaLab was useful last year for networking, I have to agree 
> with Andy, having something a little more focused for ourselves would 
> be awesome.  And if not in person, teleconf would be cool.  Those with 
> can help support those without.
>
> And yes, this image summarises my opinion on the idea.
>
> Inline image 1
>
> On Wed, Feb 29, 2012 at 7:49 AM, Andy Hawkins 
> <andyhawkins at ozemail.com.au <mailto:andyhawkins at ozemail.com.au>> wrote:
>
>     The beef I have with XML is the entry cost and the transmedia
>     aspect of it.  Nick, Minh and Anthony - message to you; start our
>     own version of this.  The entrants give these guys $1000 minimum
>     to be a part of it.  Surely LMG can muster up some international
>     mentors for less than that.  It costs too much to take the gamble.
>      If you pay the $1000 you are not guaranteed of a winning / money
>     making project - I think LMG can change that around.   Let's call
>     it the "Young Upstart" and local businesses can seed fund it -
>     hell I'll chuck in for this.
>
>     I think "Young Upstart" should fund pure games, pure films and
>     hybrids.  Most importantly it should provide mentorship at a
>     reasonable price that will take the entrants places and not leave
>     them with empty pockets.
>
>     Andy H.
>
>         This is conjecture, but I imagine that pure games projects
>         would not be competitive for the award. XMediaLab is focused
>         on transmedia, and I would expect that a pure games project
>         (much like a pure film or pure web project) would be
>         disadvantaged in light of projects that integrate more
>         transmedia elements.
>
>         So I suppose that XMediaLab is for two types of game
>         developers. Firstly, those building worlds around their games
>         considering how to expand their ideas across different media
>         (e.g. game, comic, website, videos) and seeking engagement
>         with people in related fields. Secondly, those who are open to
>         working with people in other fields who would like to
>         integrate games into their transmedia plans (many
>         practitioners are keen on this, but lack knowledge of games).
>
>         There's a general underappreciation for how good game design
>         (and implementation) can contribute greatly to the success of
>         transmedia projects. I feel that "interactive media" without
>         (game) mechanics is like film without story: The final product
>         ends up missing a vital component and comes across as rather
>         empty. So I think that there is a lot of value that can come
>         from local game developers being involved in the workshop next
>         week and in XMediaLab projects.
>
>         That being said, it's not just about what game developers can
>         contribute, but also what we they can get out of it. I don't
>         want people to feel that they have to be disingenuous (by
>         attaching an 'arts practitioner' or 'digital content producer'
>         to their project) in order to meet the requirements for an
>         award. However, I feel that it's prudent to be open to working
>         with suitable people (hopefully also local game developers!)
>         if an opportunity arises and they add real value.
>
>         - Nick
>
>         On 28/02/2012, at 8:57 PM, Saxon wrote:
>
>             Hi Nick,
>
>             Do you know whether 'pure' games projects are eligible for
>             the award this year? Last year we were disqualified from
>             being considered for the award because it was funded by
>             the DCA and required an 'arts practitioner' on the team
>             (and we chose not to add one just to make us eligible for
>             the award).
>
>             It looks like this year they have two different awards -
>             one funded by DCA which requires an 'arts practitioner'
>             and one funded by ScreenWest which requires a 'digital
>             content producer'.
>
>             Given ScreenWest's aversion to games, I'm wondering
>             whether they are leaving themselves open to games, or
>             keeping some kind of loophole so they can keep games shut
>             out :)
>
>             That said, I think the value of XML is in the lab itself
>             rather than the award (which was why we chose not to add a
>             person to our team just to make us eligible in the first
>             place). Plus, I think the two projects that received the
>             awards last year were more deserving than our project
>             anyway :)
>
>             cya,
>             Saxon
>
>             --------------------------------------------------
>             From: "Nick Lowe"<nick at onetwenty.org
>             <mailto:nick at onetwenty.org>>
>             Sent: Tuesday, February 28, 2012 1:25 PM
>             To:<pigmi at pigmi.org <mailto:pigmi at pigmi.org>>
>             Subject: [PIGMI] From Concept to Pitch workshop next Friday
>
>                 Hi *,
>
>                 XMediaLab (XML) will be returning to Perth this year,
>                 and ScreenWest are running another pre-XML "From
>                 Concept to Pitch" workshop next Friday.
>
>                 The basic idea behind the workshop is to help teams
>                 prepare submissions for XML. Teams are assigned
>                 mentors for the day, and the workshop process is meant
>                 to help rapidly refine ideas (and inform teams of
>                 grant requirements). It's free to sign-up and lunch
>                 and refreshments are provided on the day.
>
>                 I wanted to let local game developers know that I'm
>                 going to be a mentor on the day, and also encourage
>                 people to sign up to the workshop and submit projects
>                 to XML. It's free to submit projects, and compelling
>                 projects may be able to attract scholarships to attend
>                 XML. Personally, I got a lot out of the experience
>                 (and follow-up) last year, and there is substantial
>                 interest in games development from practitioners in
>                 related industries.
>
>                 At the end of XML, two projects will be awarded $20k
>                 grants for further development. Personally, I would
>                 like to see both of the winning projects be games
>                 (wholly or in part, or at least involving local game
>                 developers). So I encourage local game developers with
>                 ideas to bring them forward and have a go. The more
>                 the local game development community makes its
>                 presence felt, the harder it is for funding bodies to
>                 disregard us.
>
>                 More information:
>                 http://screenwest.com.au/index.cfm?objectID=99D7273D-CB70-1600-756FEBB1F82127CF
>
>                 Feel free to send me questions by replying to this
>                 thread. :)
>
>                 Cheers,
>
>                 - Nick
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