[PIGMI] procedural planets...
Michael B
michael.sg at gmail.com
Tue Feb 1 00:38:10 PST 2011
I haven't done anything like this before but does the UV map stretch out the
texture evenly across the surface? If so can you see where the textures line
up and modify the texture image?
Michael
On 1 February 2011 16:26, Simon Wittber <simonwittber at gmail.com> wrote:
> I have a technical question for the smart people in PIGMI land... I'm
> attempting to create a procedural planet based on Perlin noise. I'm
> using a geosphere mesh, to avoid pinching of the texture at the poles.
>
> The problem is, I can't work out how to texture this thing
> algorithmically. I've UV mapped this into 6 sections, but I'm not sure
> if this is going to work, as I think it will create seams, Has anyone
> done this before and has some relevant advice to offer?
>
>
> :: Simon Wittber
> :: skype: simonwittber
> :: phone: +61.4.0135.0685
> :: jabber/msn: simonwittber at gmail.com
> _______________________________________________
> PIGMI mailing list - http://pigmi.org/ - pigmi at pigmi.org
> Unsubscribe: http://lists.pigmi.org/listinfo.cgi/pigmi-pigmi.org
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.pigmi.org/pipermail/pigmi-pigmi.org/attachments/20110201/118baf72/attachment.htm>
More information about the pigmi-pigmi.org
mailing list