[PIGMI] Looking for casual lecturer for Unity Games Development Jul - Nov 2016 and beyond.

Andy Hawkins andyhawkins at ozemail.com.au
Mon May 9 17:01:38 PDT 2016


Bonus information.... it pays $65 an hour...

Andy H.
> Hi all,
>
> A position has come up for Semester 2 2016 and we believe it will be 
> on-going into 2017 and beyond for a casual lecturer skilled in Unity.
>
> Commitment in Semester 2 2016 (July to December):
> 1 and 2)  Advanced Diploma class - Wednesdays 9 to 12 then 1 to 4
> 3)  Diploma Animation Games class(es) - Various days through out the 
> week for 2.5hrs per lesson (grab as many as you can/want)
>
> The ideal candidate will have the following skills.
> ================
> A)
> - Ability to program Unity in C# (or UnityScript)
> - Ability to debug C# (or UnityScript)
> AND/OR
> - Knowledge and practical skill in using PlayMaker.
>
> B)
> REQUIRED
> - Ability to troubleshoot any problems that arise from the use of 
> Unity where student may make mistakes.
> - Ability to guide students in the creation of games to include the 
> use Trello for project management.
> - Ability to assist students in creating a successful marketing plan 
> for delivery of a mock games product.
> - Public speaking ability
> - Course preparation / or presentation techniques
>
> C)
> REQUIRED
> - Prior teaching / mentoring experience
>  OR
> - A natural affinity to assisting other with patience and appropriate 
> interpersonal skills.
>
> Delivery of knowledge:
> ================
> (1 and 2) There are two core units required to deliver for Jul to Dec 
> 2016 called "Rapid Prototyping" (making games fast) and "Extend 
> Expertise in a Specialised Media Field" (focus on one game and deliver 
> a beta to mock market) delivered at Advanced Diploma Level.
>
> (3) There is a 3rd unit delivered 5 times a week in the same period 
> where if you had the time you would be welcome to pick of those 
> classes.  This 3rd unit is called "Develop Expertise in a Specialised 
> Field" and is delivered at Diploma level. The competencies break down 
> as follows and you can contextualise the delivery of the three units 
> in such a way that is comfortable for you based on your skillset and 
> is relevent to the industry.
>
> Competency Level:
> ================
> (1 and 2)Advanced Diploma Level - Students are able to use Maya, Max, 
> Unity, Mudbox, Photoshop, Premiere, Trello, After Effects, Flash and 
> Toon (3)Boom but require assistance at a higher conceptual level for 
> production pipeline, marketing and management techniques.
>
> Diploma Level - Students are familar with Max, GameMaker, Mudbox, 
> Photoshop, Audition, Trello and Flash, have had an introduction to 
> Unity but have essentially 6 months training at this point and will 
> still need to be instructed in entry level techniques for all software.
>
> Summary of Units:
> ================
> 1) Rapid Prototyping ( making games fast - one to alpha )
> - Assist students using Playmaker, Unity and C# to explore and develop 
> different concepts and common gameplay functions to prototype level.
>
> 2) Extend Expertise in a Specialise Media Field ( one game product to 
> beta )
> - Design a game from prototype to beta including project management, 
> marketing and peer review testing.
>
> 3) Develop Expertise in a Specialised Field ( make a simple Unity game 
> from existing assets )
> - Learn to use Unity for the first time to make a simple game and 
> explore the functionality of Unity's input, graphics and scripting 
> systems.
>
> If you are interested and want to apply or want to find out more 
> information please contact me directly at andy.hawkins at nmtafe.wa.edu.au
>
> Andy H.
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